HanThaCultists
Mail and Steel stats for the various Han-Tha cultist units in Rathess
Goblin Wing
A goblin wing consists of around 220 goblins, and 30 great goblin officers. They are armed with Chopping Swords, and typically lead by one of great goblin officers. All of the goblins know the first step on the Glorious Consumption Path (p 56 RuinsOfRathess) allowing them to regain lost health levels as per the power
Magnitude: 4
Hand to Hand: +4 to attack / +3 to damage
Ranged: +4 to attack (not armed with ranged weapons)
Armour: 2
Drill: 2
Might: 1
Valour: 4
Order: Close
Initiative: 1d10 - 1 (drill and magnitude factored in)
Movement: 160
Leader: Great Goblin from p76 of RuinsOfRathess.
Native Scale
This unit consists of 50 wyld twisted natives and Chaun that have been inducted in to the cult. Typically attached to a wing of Goblins. Armed with javelins, and typically carry various poisons.
Magnitude: 2
Hand to Hand: +3 to attack / +2 to damage
Ranged: +3 to attack / +2 to damage
Armour: 0
Drill: 1
Might: 1 (poison equipped weapons)
Valour: 2
Order: Skirmish
Initiative: 1d10 +2 (drill and magnitude factored in)
Movement: 450
Leader: Heroic Tribesman as per page 74 of RuinsOfRathess
Great Goblin Scale
A unit of 25 great goblins. Have all been subjected to Tiger Warrior Training.
Magnitude: 3
Hand to Hand: +4 to attack / +6 to damage
Ranged: +2 to attack / not armed with ranged weapons
Armour: 5
Drill: 5
Might: 2
Valour: 4
Order: Relaxed
Initiative: 1d10 +3 (drill and magnitude factored in)
Movement: 320
Leader: Heroic great goblin
Stalker Brace
A unit of 20 stalkers, lead by a great goblin. Contains 2 goblin relays and 2 essence 2 heroic stalkers. May also be attached to a patrol scale
Magnitude: 2
Hand to Hand: +3 to attack / +2 to damage
Ranged: +3 to attack / +2 to damage
Armour: 2
Drill: 1
Might: 1 (stalkers typically have 1 dot in several paths)
Valour: 3
Order: Relaxed
Initiative: 1d10 (drill and magnitude factored in)
Movement: 300
Leader: Heroic great goblin
Goblin Patrol
A unit of 25 goblins lead by a great goblin. Typically has two braces of stalkers attached.
Magnitude: 2
Hand to Hand: +4 to attack / +3 to damage
Ranged: +4 to attack (not armed with ranged weapons)
Armour: 2
Drill: 2
Might: 1
Valour: 4
Order: Relaxed
Initiative: 1d10 +1 (drill and magnitude factored in)
Movement: 320
Leader: Great Goblin from p76 of RuinsOfRathess.