Han'ya/TG
Tsut'sen Gon
Changing Moon
Leopard Totem
Tell: Notched Left Ear
Concept: City-slicker Delzahn noble turned Lunar
Motivation: Protect Chiaroscuro
|| Strength 3 || Perception 2 || Charisma 3 || || Dexterity 4 (F) || Intelligence 3 || Manipulation 4 || || Stamina 3 || Wits 2 || Appearance 4 ||
|| Essence 2 || Willpower 6 || || Essence Pool 14/32 ||
|| Compassion 3 || Conviction 2 || || Temperance 3 || Valor 2 ||
Temperance Flaw "Curse Of The Humble Sloth"
|| Archery 2 || Melee 2 || Integrity 2 || Presence (F) 4 || Resistance 2 || || Survival 3 || Investigation 2 || Lore 3 || Medicine 1 || Occult 1 || || Athletics 2 || Awareness 2 || Dodge 1 || Stealth 1 || Linguistics 2 || || Ride 2 || Socialize 2 || || || ||
Languages: Flame-Tongue (Chiaroscuro dialect +1), High Realm, Riverspeak
- Contacts 1 - Ahraz b'Qudi, a fellow Delzahn noble. His family operates a fleet of slave ships running between Chiaroscuro and the Blessed Isle. He's a Guild man, but his heart is loyal to his city.
- Resources 3 - He is the absentee landlord of a large plantation outside of Chiaroscuro proper which grows cotton and tobacco.
- Reputation 1 - Glory
- Heart's Blood 2 - Gazelle, war horse, golden eagle, skin-and-bones mutt, king cobra, sea turtle, pigeon
- Influence 1 - Family name. His rank carries with it assorted privileges, such as permission to own more than 100 slaves, own more than 20 acres of land, not pay taxes on any yeddim he owns (he doesn't own any), and to ride chariots and bear arms, openly or concealed, within Chiaroscuro city limits, and sundry others.
Quicksilver Second Face (1m) - Shapeshift as a speed 3 action. Deadly Beastman Transformation Second Dexterity Excellency Second Manipulation Excellency Golden Tiger Stance (2m, Reflexive, Instant) - Eliminates up to (Dexterity) points of DV penalties. Mask Of White Jade (2m, Reflexive, Instant) - Intent and motivations unreadable. Counting The Elephant's Wrinkles (1m, Reflexive, Instant) - Roll (Intelligence+Lore) to perfectly remember anything. Hide-Toughening Essence (1m per, Reflexive 7, Scene) - +2L/2B soak. Up to (Essence) motes amy be spent.
Soak: 2L/3B(3L/4B)
Dodge DV: 4
Join Battle: 4
Deadly Beastman Transformation Mutations
- Fur (+1L/1B soak)
- Claws & Fangs (Punches, kicks, and bites inflict lethal damage)
- Gazelle's Pace (+4 Dexterity for the purposes of movement rate, +4 Strength for jumping distance, +2 dice to all single-roll competitive races, travel speed of a horse)
- Tail (+1 die to all rolls to keep balance)
- Enhanced Smell (+1 die to all rolls related to nose use)
|| Attack || Speed || Accuracy || Parry DV || Rate || Damage || Range || Other || || Clinch || 6 || 4(5) || 2(3) || 1 || 3B || || Halves armor soak || || Punch || 5 || 5(6) || 3(4) || 3 || 3B(3L) || || Can't parry lethal damage|| || Kick || 5 || 4(5) || 1(2) || 2 || 6B(6L) || || Can't parry lethal damage|| || Short Sword || 4 || 8(9) || 4 || 2 || 6L(7L) || || || || DBT Bite || 6 || 3 || 1 || 1 || 4L || || Can't parry lethal damage || || Flamepiece || 5 || 7(8) || 2 || 1 || 8L || 10 || One-handed || || Longbow || 6 || 7(8) || 2 || 3 || 5L(6L) || 200 || ||