Han'ya/Ratik

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Ratik

Changing Moon
Rat Totem
Tell: Whiskers
Concept: Plague Rat
Motivation: Protect what is his

|| Strength 2 || Perception 2 || Charisma 2 || || Dexterity 4 (F) || Intelligence 3 || Manipulation 4 || || Stamina 3 || Wits 2 || Appearance 5 ||

|| Essence 2 || Willpower 6 || || Essence Pool 14/32 ||

|| Compassion 1 || Conviction 3 || || Temperance 3 || Valor 2 ||

|| MA 2 || Thrown 2 || Integrity 2 || Presence 3 || Resistance 1 || || Survival 1 || Investigation 2 || Lore 1 || Athletics 2 || Awareness 2 || || Dodge 2 || Stealth 3 || Larceny (F) 5 || Linguistics 2 || Socialize 2 ||

Languages: Flame-tongue (Chiaroscuro dialect +1), Riverspeak, High Realm

  • Resources 3 - The spoils of his gang's exploits. Mostly drugs and hard currency, with some valuable trinkets that they're waiting to cool off before they resell them.
  • Followers 2 - His gang
  • Influence 1 - Gangs are a dime a dozen in Chiaroscuro, but they're no less dangerous for that. The neighbourhood in which his gang operates is very much his territory.
  • Reputation 1 - Cunning
  • Heart's Blood 2 - Crow, white-furred lap dog, jackal, old lion, mangy terrier, ferret, strangler's serpent, fine racing horse
Humble Mouse Shape
Deadly Beastman Transformation
Second Dexterity Excellency
First Appearance Excellency
Golden Tiger Stance (2m, Reflexive 2, Instant) - Negates up to (Dexterity) points of DV penalties
Wary Swallow Method (1m, Reflexive 2, Instant) - Allows full DV use against an unexpected attack
Scorpion And Toad Absolution (2m, Reflexive, Instant) - +3 successes to all (Stamina+Resistance) rolls to
resist poison or disease.
One Of The Herd (3m, Reflexive, Illusion, Scene) - -(Essence) internal to all rolls to identify the
character. 1wp to overcome this Charm.
Irresistible Silver Spirit (5m, 1wp, Reflexive 1, (Essencex2) long ticks) - +1 success to all social
actions. Ignore fatigue. Increase dice cap to (Attribute+Essence). Must work towards a stated social goal.
All other actions require a reflexive Willpower roll and suffer a -2 internal.
Must roll (Willpower) at a difficulty of (Essence) to end prematurely.

Soak: 2L/3B(3L/4B)
Dodge DV: 4(5)
Join Battle: 4

Deadly Beastman Transformation Mutations

  • Fur (+1B/1L Soak)
  • Tail (+1 to all Athletics rolls pertaining to balance)
  • Claws & Fangs (Natural attacks inflict lethal damage)
  • Ugly (Appearance 3 for intimidation, 1 for all other purposes)
  • Enhanced Smell (+2 to all Perception rolls pertaining to smell)