Gylmyne
Gylmyne, The Hunter of the Incandescent Wind, Second Circle Demon, The Warden Soul of the Green Sun
Description: Gylmyne was manifested by the Green Sun's need for protection from his rival Erembour. He wanders Malfeas bringing the green light of Ligier to the darkest shadows. He trails the darkness Erembour leaves in the Ebon Dragons wake returning the world to the warped light of the Green Sun. When his duty does not call Gylmyne seaches out the wind that bares his sight.
In his earliest years Gylmyne had become too proud and faced the Ebon Dragon himself to end the darkness so Ligier's light could brighten the world forever. Ebon Dragon cast him aside, but not before ensuring the Green Sun punished his steward. Ligier, both honored by Gylmyne's efforts and dutybound to follow a better's instructions, took Gylmyne's sight and set upon a wind that glows the colors of a rainbow.
Ligier had mercy on his steward by allowing Gylmyne to seek out the incandescent wind which holds his sight. Since, Gylmyne has sought his sight out. Sensing through his own Essence the roiling wind that moves about Malfeas. Upon regaining his sight he has vowed to continue his fight against the Ebon Dragon but for now he remains vigilant for Erembour's return to Malfeas and the creatures she brings with her.
Sorcerers call Gylmyne to Creation in order to provide protection and guardianship. He acts in this capacity willingly. His only requirement for service of a year and a day is a monthly sacrifice on the full moon. The eyes of the sacrificial person are to be given to him for devouring.
Title: Gylmyne Circle: Second Nature: Guardian Attributes: Strength: 5, Dexterity: 7, Stamina: 6, Charisma: 5, Manipulation: 4, Appearance: 4, Perception: 1, Intelligence: 5, Wits: 6 Virtues: Compassion: 2, Temperance: 5, Conviction: 4, Valor: 5 Abilities: Archery 6, Brawl 3, Melee 7, Athletics 4, Awareness 4, Dodge 5, Linguistics 3, Endurance 4, Resistance 3, Presence 2, Socialize 1, Survival 4 Backgrounds: Artifacts 5, Cult 3 Charms: Materialize, Principle of Motion, Tracking, Hoodwink, Stillness Movement: 19 Base Initiative: 13 Attack: Blinding Fist: Speed 14 Accuracy 11 Damage 10B Defense 8 Long Bow (Shadow Seeker): Speed 13 Accuracy 14 Damage 7L Rate 3 Range 200 Straight Sword (Call to the Light): Speed 13 Accuracy 14 Damage 8L Defense 15 Dodge Pool: 12 Soak: 20B/16L (Light of the Green Sun Armor 14B/13L) Willpower: 10 Health Levels: -0, -0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -4, Incap Essence: 6 Essence Pool: 122 Cost to Materialize: 104 Other Notes: