GryffonDurime/AuroralCharms

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Excellencies

First Auroral Excellency – Essence Channeled

Cost: 2m per die 
Min: Essence 1, Choir 1+
Type: Reflexive
Keywords: Channeling, Combo-OK
Duration: Instant
Prerequisite Charms: None

The Aurorals burn with a lesser glory than their Celestial cousins, but it is a glory nonetheless. The Excellency can add dice based on the Auroral’s Choir background. Aurorals can never add more than Essence + Ability to any given roll.


Second Hun Excellency – Essence Remembered

Cost: 1m per 2 Successes stored
Min: Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: First Auroral Excellency

The Hun-Caste defy the vagaries of Fate by binding their Essence into Patterns of that which has already been. Aurorals activate this charm at the instant of triumph—a brilliant parry, a deft attack, or an insightful speech. The Auroral records the number of successes achieved before stunt awards and designates them with a label incorporating the Ability and the target—(Melee vs Ma-Ha-Suichi) or (Performance against the Unwashed Masses of Chiaroscuro).

At any time when invoking that ability against that target, the Shepherd may forgo rolling and instead use the prior results by activating this Charm again. Stunt dice are added on to this: while an Auroral learns from the past, they may still excel former glories.

Any given Auroral can hold only (Essence) patterns in this charm at one time. Forgetting an older lesson is a charmless, diceless, reflexive action.


Second Po Excellency – Essence Avenged

Cost: 6m, 1bhl
Min: Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: First Auroral Excellency

The Neverborn do not comprehend their failings; this Charm emulates their steadfast resolve, the strength of anger and disappointment to reshape fate. An Auroral invokes this charm after an unsatisfactory roll and reverses his definitions of success and failure: each becomes the other. 1’s count twice as 10’s would. This Charm can not save an Auroral from a Botch: that is the self-same level of failure that truly cursed the Neverborn, the kind against which no amount of rage can truly have potence.

Hun-Charms

Breeding Beloved Familiarity

Cost: 4m
Min: Essence 2
Type: Simple, Speed 4 in long ticks
Keywords: Social, Illusion, Combo-OK
Duration: (Essence) days
Prerequisite Charms: None

The Shepherds remember all things that have ever walked Creation, and it is through this Charm that an Auroral clothes himself in ancestral familiarity. The Auroral targets a single creature to whom he wishes to endear himself and takes on, not overt changes, but subtle ticks of those they have loved and lost. They may have a late father’s mannerisms or a dead paramour’s same inflection, but it is always familiar and always pleasant. This Charm requires no roll if used on a target who has an Intimacy towards the memory of a dead beloved. If they have no such intimacy, it requires a roll of (Perception + Investigation) against the target’s MDV. Once activated, the target develops a specific, temporary Intimacy towards the user in addition to predisposing the character to trusting them. This is Unnatural Mental Influence that costs one willpower per scene to ignore.

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