Grandmasta/TestSolar

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 __      _      ___  __  _             
|   \ / | | |    |  |   | \ |     Name: Night Castey Guy            Concept: 
|-  -X- |-| |    |  |-  | | |     Player:                           Nature: 
|__ / \ | | |__  |  |__ |_/ .     Caste:                            Anima: 
ATTRIBUTES
Physical:                         Social:                           Mental:
Strength________________****o     Charisma________________**ooo     Perception______________***oo
Dexterity_______________****o     Manipulation____________***oo     Intelligence____________***oo
Stamina_________________***oo     Appearance______________**ooo     Wits____________________***oo
ABILITIES
Dawn:                             Zenith:                           Twilight:
O Archery_______________ooooo     X Integrity_____________**ooo     O Craft_________________ooooo
X Martial Arts__________***oo     O Performance___________ooooo     X Investigation_________**ooo
O Melee_________________ooooo     O Presence______________ooooo     O Lore__________________*oooo
O Thrown________________ooooo     X Resistance____________**ooo     O Medicine______________ooooo
O War___________________ooooo     O Survival______________*oooo     O Occult________________ooooo
Night:                            Eclipse:                          Specialties:
X Athletics_____________***oo     O Bureaucracy___________ooooo     O ______________________ooooo
X Awareness_____________***oo     O Linguistics___________ooooo     O ______________________ooooo
X Dodge_________________***oo     O Ride__________________ooooo     O ______________________ooooo
X Larceny_______________***oo     O Sail__________________ooooo     O ______________________ooooo
X Stealth_______________***oo     X Socialize_____________**ooo     O ______________________ooooo
ADVANTAGES
Backgrounds:                      Willpower:                        Virtues:
________________________ooooo     X  X  X  X  X  O  O  O  O  O      Compassion         Temperance
________________________ooooo                                       X X X O O           O O O X X
________________________ooooo     Soak:                             Conviction              Valor
________________________ooooo     B: 0(00) | L: 0(00) | A: 0(0)     X X O O O           O O O X X
________________________ooooo
                                  Health:                                      ESSENCE
ESSENCE:                                -0     X X X X O            	       X X O O O
Personal: ??   Peripheral: ??           -1     X X O O O
Committed: ??                           -2     X O O O O	     	      LIMIT BREAK
                                               X O O O O                  O O O O O O O O O O
EXPERIENCE                              -4             O
0 free | 0 spent                       Inc             O            Virtue Flaw: Red Rage
GENERAL CHARMS                                                      ATTACKS
X E1: Solar Essence Overwhelming     (1m/die; Ref 1/2; Instant)      Spd/ Atk/ Dam/ Def/ Rat/ Rng
X E2: Solar Essence Triumphant     (May buy sux with SEO 2d:1s)     Punch
O E3: Solar Essence Resurgent   (1WP; Ref 3/6; Instant: Reroll)        5/  +3/ +1B/  +5/   4/   0
O E3: Infinite Solar Mastery   (2m+, 1WP; Sim; Scene: Discount)     Kick
O E4: Perfected Essence Flow    (Perm: SEO, ISM anima; ISM ind)        5/  +2/ +5B/  +0/   4/   0
Ox-Body Technique = Permanent Essence                               Clinch
                                                                       6/  +3/ +1B/  +2/   2/   0
CHARMS (Solar Hero Style)
Fists of Iron Technique     (Permanent; boots natural weaponry)
Sledgehammer Fist Punch        (3m; Ref; Obv; Ins: 2x base dmg)     CHARMS (Dodge)
Dragon Coil Technique (3m; Ref: +Ess/2 sux, +Ess dmg to clinch)     Shadow Over Water
Solar Hero Form                (6m; Simple [Spd 3, DV -1]; Obv:        (1m; Ref 2; Ignore DV pen)
               +Ess to MA, crush acc; 1m: 2x bonus sux for dmg)     Reflex Sidestep Technique
Heaven Thunder Hammer       (Perm: SFP knockback 1y:raw OR 25B)          (1m; Ref 2; no surprise)
                                                                    Leaping Dodge Method
CHARMS (Larceny)                                                      (3m; Ref 9; Flurry breaker)
Lock-Opening Touch       (3m; Sup: Dex+Lar [+Ess sux] vs magic)
CHARMS (Stealth)
Easily Overlooked Presence Method    (3m; Simple: Unnoticeable)
LAST UPDATED: 2010/03/10