GracefulCharmMethodology/SolarPresence

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Presence

Awe

Tiger’s Dread Symmetry

  • Cost: 6m
  • Type: Simple
  • Duration: One scene
  • Mins: Presence 3, Essence 1

The Solar makes a threaten attempt, applied equally to all non-allies present on the scene (and those arriving later). If successful, they may not initiate violence against the Solar or attempt to threaten them back.

Majestic Radiant Presence

  • Type: Permanent
  • Mins: Presence 4, Essence 2
  • Prereqs: Tiger’s Dread Symmetry

Anyone successfully threatened by Tiger’s Dread Symmetry cannot make influence attempts that would malign the Solar.

Mind-Wiping Gaze

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Majestic Radiant Presence

Anyone successfully threatened by Tiger’s Dread Symmetry cannot make influence attempts.

Blazing Glorious Icon

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Majestic Radiant Presence

While Tiger’s Dread Symmetry is active, resisting the Solar’s threaten attempts costs a number of Willpower to resist equal to the Solar’s anima level (1 for glowing or below, 2 for burning, 3 for bonfire, 4 for iconic).

Terrifying Apparition of Glory

  • Type: Permanent
  • Mins: Presence 5, Essence 4
  • Prereqs: Blazing Glorious Icon

If the Solar’s anima reaches bonfire level, anyone successfully threatened by Tiger’s Dread Symmetry will immediately flee battle.

Countenance Of Vast Wrath

  • Type: Permanent
  • Mins: Presence 5, Essence 5
  • Prereqs: Terrifying Apparition Of Glory

If the Solar’s anima reaches iconic level, Tiger’s Dread Symmetry will work on targets who are incapable of fear, or who have been immunised against it.

Authority-Radiating Stance

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Majestic Radiant Presence

While the Solar has Tiger’s Dread Symmetry active, allies who can see them are immune to threaten attempts, and may ignore the effects of previous threaten actions used against them.

Gravitas

Respect-Commanding Attitude

  • Cost: 5m
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Presence 2, Essence 1

Targets leaving before this influence attempt is complete must spend 1 Willpower. Interrupting it with a mundane action or Charm costs (Solar’s Essence) Willpower, and must be stunted in such a way as to avoid disrupting the flow.

Winding Sinuous Motion

  • Type: Permanent
  • Mins: Presence 5, Essence 2
  • Prereqs: Respect-Commanding Attitude

When an influence attempt boosted by Respect-Commanding Attitude completes, the Solar may immediately begin another influence attempt supplemented by the Charm – giving no room to leave or interrupt without spending Willpower.

Unbreakable Fascination Method

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Winding Sinuous Motion

When using Respect-Commanding Attitude, subjects and bystanders can only leave or interrupt if failing to do so would constitute an unacceptable order.

Fulminating Word

  • Cost: 5m, 1wp
  • Type: Supplemental
  • Keywords: Once/scene
  • Mins: Presence 5, Essence 3
  • Prereqs: Winding Sinuous Motion

This influence attempt is made in a matter of seconds, requiring only a handful of words. It is not possible to interrupt it, or leave before its conclusion.

Soul-Bracing Momentous Power

  • Cost: 5m, 1wp
  • Type: Supplemental
  • Keywords: Once/scene, Psyche
  • Mins: Presence 5, Essence 4
  • Prereqs: Fulminating Word

If this influence attempt is successful, its effects cannot be undone until at least (Solar’s Essence) days have passed, and the recipient spends (Solar’s Essence) in temporary Willpower. Charms that remove Psyche effects can deactivate this Charm and remove its restriction.

Soul Voice

  • Cost: 10m, 1wp
  • Type: Supplemental
  • Keywords: Once/story
  • Mins: Presence 5, Essence 5
  • Prereqs: Soul-Bracing Momentous Power

This influence attempt cannot be resisted by spending Willpower, or with a Decision Point.

Persuasion

Listener-Swaying Argument

  • Cost: 3m
  • Type: Supplemental
  • Mins: Presence 3, Essence 1

If the subject of this persuade attempt has their Resolve boosted by any means, roll a number of dice equal to the boost and add the successes to the Solar’s roll.

Excellent Friend Approach

  • Type: Permanent
  • Mins: Presence 5, Essence 1
  • Prereqs: Listener-Swaying Argument

When the Solar uses Listener-Swaying Argument on someone who has a positive Defining Tie to the Solar, to get them to perform an Inconvenient task, the persuasion cannot be resisted by any means.

Thought-Sowing Method

  • Cost: 6m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Presence 4, Essence 2
  • Prereqs: Listener-Swaying Argument

If this persuade attempt succeeds, the Solar may later reflexively cue its target (who must be able to see the Solar) to make an identical persuasion attempt against another target of the Solar’s choice. The mirrored attempt uses the same dicepool as this one, but does not gain the benefit of any other Charms.

Impassioned Discourse Technique

  • Cost: 3m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Presence 4, Essence 2
  • Prereqs: Listener-Swaying Argument

Treat the subject of this persuade attempt as having one of the Solar’s own Principles, chosen by the Solar. If the Solar attempts to compel an action based on this Principle, any of the subject's native Principles will override it in a Decision Point.

Dogmatic Contagion Discipline

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Impassioned Discourse Technique

When the Solar succeeds at a persuade attempt enhanced by Impassioned Discourse Technique, treat the subject as keeping the Solar’s Principle for the remainder of the scene.

Infectious Zealotry Approach

  • Type: Permanent
  • Mins: Presence 5, Essence 4
  • Prereqs: Dogmatic Contagion Discipline

When the Solar succeeds at a persuade attempt enhanced by Impassioned Discourse Technique, treat all witnesses present as having the Solar’s Principle for the remainder of the scene.

Demon-Wracking Shout

  • Cost: 10m, 1wp
  • Type: Simple
  • Keywords: Once/scene
  • Mins: Presence 5, Essence 3
  • Prereqs: Impassioned Discourse Technique

The Solar makes a special persuade attempt against a creature of darkness, which does not need to evoke one of the target's Intimacies. Rather than its usual effects, roll the successes as dice of aggravated damage.

Vibrance

Threefold Magnetic Ardor

  • Cost: 5m, 1wp
  • Type: Simple
  • Duration: One scene
  • Mins: Presence 4, Essence 1

Convert up to (Essence) of the bonus die provided by an Appearance advantage into automatic successes.

Awakened Carnal Demiurge

  • Type: Permanent
  • Mins: Presence 5, Essence 2
  • Prereqs: Threefold Magnetic Ardor

While Threefold Magnetic Ardor is active, increase the Solar’s Appearance by one – even if this would take them to above Appearance 5.

Rose-Lipped Seduction Style

  • Type: Permanent
  • Mins: Presence 5, Essence 3
  • Prereqs: Awakened Carnal Demiurge

While Threefold Magnetic Ardor is active, the Solar may seduce targets that would normally consider this unacceptable influence. The Red Rule still applies.

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