GracefulCharmMethodology/SolarOccult

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Occult

Some Occult charms use a warding roll. This is a Charisma+Occult persuade action that can be enhanced by non-Excellency Presence charms, and cannot be resisted by spending Willpower unless the spirit has a higher Essence than the Solar. If successful, it has effects dependent on the Charm that triggered it. Warding rolls replace the roll to bind a demon summoned by sorcery.

The final Charm in this tree uses Crunchy Merit Methodology.

Sixth Sense

Spirit-Detecting Glance

  • Cost: 2m
  • Type: Simple
  • Duration: One scene
  • Mins: Occult 1, Essence 1

The Solar can perceive immaterial spirits as though they were material.

Ancient Tongue Understanding

  • Type: Permanent
  • Mins: Occult 3, Essence 1
  • Prereqs: Spirit-Detecting Glance

While the Solar has Spirit-Detecting Glance active, they may choose to gain the ability to understand and speak to spirits, regardless of language. If they do, they lose the ability to understand or speak to anyone who is not a spirit for the duration of the effect.

Uncanny Perception Technique

  • Type: Permanent
  • Mins: Occult 2, Essence 1
  • Prereqs: Spirit-Detecting Glance

The Solar automatically knows when a spirit is within reach of their senses, even if it is immaterial, but not who or where they are.

All-Encompassing Sorcerer’s Sight

  • Type: Permanent
  • Mins: Occult 5, Essence 2
  • Prereqs: Spirit-Detecting Glance

The Solar may spend a point of Willpower when activating Spirit-Detecting Glance to be able to perceive flows of Essence. They may make a reflexive Intelligence+Occult roll (difficulty equal to the effect’s minimum Essence) to identify the nature of any unMuted Charm or sorcerous effect (including ones that are still being shaped).

Keen Unnatural Eye

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Uncanny Perception Technique, All-Encompassing Sorcerer’s Sight

When using All-Encompassing Sorcerer’s Sight, the Solar automatically notices any spirit within reach of their senses, and can identify the kind of spirit with an Intelligence+Occult roll (difficulty equal to the spirit’s Essence). It is impossible to spirits to hide from them.

Burning Eye Of The Deliverer

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: All-Encompassing Sorcerer’s Sight

When using All-Encompassing Sorcerer’s Sight, the Solar automatically detects the presence of magical disguises or transformations within reach of their senses. They may see through these with a successful Perception+Occult roll (difficulty equal to successes on the subject’s disguise roll).

Sorcerer’s Burning Chakra

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: All-Encompassing Sorcerer’s Sight

The Solar automatically receives the benefits of Spirit-Detecting Glance and All-Encompassing Sorcerer’s Sight whenever they are at bonfire or iconic anima level.

Spirit-Drawing Oculus

  • Cost: 3a
  • Type: Reflexive
  • Mins: Occult 5, Essence 4
  • Prereqs: Sorcerer’s Burning Chakra

The Solar may roll Perception+Occult. gaining the successes in motes, or in sorcerous motes for a spell they are currently shaping.

Warding

Uncanny Shroud Defence

  • Cost: 4m, 1wp
  • Type: Reflexive
  • Mins: Occult 3, Essence 1

The Solar blocks an attack against them made by an immaterial spirit, even if it is unblockable.

Nine Specters Ban

  • Type: Permanent
  • Mins: Occult 4, Essence 2
  • Prereqs: Uncanny Shroud Defence

The Solar may use Uncanny Shroud Defence to negate any magical effect directed toward them by an immaterial spirit. It does not protect against social influence.

Spirit-Repelling Diagram

  • Cost: 10m, 1wp
  • Type: Simple
  • Duration: One scene
  • Mins: Occult 3, Essence 2
  • Prereqs: Uncanny Shroud Defence

The Solar creates a circle, one range band across, within medium range of themselves. The Solar makes a warding roll, applied to all spirits present: if successful, the spirit cannot cross the circle, and must manifest (without spending motes) if they are within it.

Spirit-Caging Mandala

  • Type: Permanent
  • Mins: Occult 4, Essence 2
  • Prereqs: Spirit-Repelling Diagram

Spirits affected by a Spirit-Repelling Diagram cannot make attacks across it, except against someone who has already attacked them in this scene.

Wyld-Binding Prana

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Spirit-Repelling Diagram

The Solar’s use of Spirit-Repelling Diagram applies to Fair Folk as though they were spirits.

Spirit-Draining Mudra

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Spirit-Binding Mandala

A spirit caught within a Spirit-Repelling Diagram doubles the mote cost of all their Charms. The Solar gains motes equal to the excess spent this way.

Demon-Compelling Noose

  • Type: Permanent
  • Mins: Occult 5, Essence 4
  • Prereqs: Spirit-Draining Mudra

Any spirit caught within a Spirit-Repelling Diagram may be compelled into service in the same way as a summoned demon or elemental. Doing so costs the Solar temporary Willpower equal to the spirit’s Essence.

Spirit-Shredding Exorcism

  • Cost: 7m, 1wp
  • Type: Reflexive
  • Mins: Occult 5, Essence 4
  • Prereqs: Spirit-Draining Mudra

The Solar makes a warding roll against a spirit caught within Spirit-Repelling Diagram: if successful, the spirit loses a point of permanent Essence until they escape the diagram. If a spirit’s Essence is reduced to zero in this way, it is unable to act or apply defences.

Burning Exorcism Technique

  • Cost: 3m, 1wp
  • Type: Simple
  • Mins: Occult 5, Essence 2
  • Prereqs: Uncanny Shroud Defence

The Solar targets someone who has been possessed by a spirit, and makes a warding roll against the originator’s Essence: if successful, the possessor is forced out from them, and to materialise. If this happens, the subject cannot be affected in the same way for the remainder of the story.

Soul Projection Method

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Burning Exorcism Technique

The Solar can use Burning Exorcism Technique to instead project themselves into someone’s mind, and use their warding roll to remove any ongoing Psyche or Shaping effect inflicted by a spirit.

Immortal Soul Vigil

  • Type: Permanent
  • Mins: Occult 5, Essence 4
  • Prereqs: Soul Projection Method

When a spirit attempts to use supernatural influence on someone that has already been immunised to it with Burning Exorcism Technique, the Solar is aware and can instantaneously choose to meet the spirit inside the recipient’s mind. In this arena, it is impossible to dematerialise or teleport, and no time seems to pass from the perspective of the outside world.

Purgation

Spirit-Cutting Attack

  • Cost: 2m
  • Type: Supplemental
  • Mins: Occult 2, Essence 1

This attack may strike immaterial spirits. It does not provide the Solar with the ability to see them.

Phantom-Seizing Strike

  • Type: Permanent
  • Mins: Occult 4, Essence 1
  • Prereqs: Spirit-Cutting Attack

When the Solar hits a spirit with Spirit-Cutting Attack, they may force it to become material for (Essence) turns. This does not cost the spirit any motes.

Supernal Control Method

  • Type: Permanent
  • Mins: Occult 5, Essence 2
  • Prereqs: Phantom-Seizing Strike

When the Solar binds a spirit with Phantom-Seizing Strike, they also prevent it from using any teleportation Charms for the same period of time.

Spirit-Slaying Stance

  • Type: Permanent
  • Mins: Occult 3, Essence 1
  • Prereqs: Spirit-Cutting Attack

When a Solar hits a spirit with a decisive Spirit-Cutting Attack, the damage they cause is aggravated. If used against an incapacitated spirit, it is destroyed utterly.

All Souls Benediction

  • Type: Permanent
  • Mins: Occult 5, Essence 1
  • Prereqs: Spirit-Slaying Stance

Rather than destroy a spirit with Spirit-Cutting Attack, the Solar may permit it to pass into lethe (if a ghost) or be reborn as a new spirit (for gods and elementals). Doing so restores a point of temporary Willpower to the Solar.

Spirit-Draining Stance

  • Type: Permanent
  • Mins: Occult 4, Essence 2
  • Prereqs: Spirit-Slaying Stance

When a Solar hits a spirit with withering Spirit-Cutting Attack, they also steal motes from them equal to the amount of Initiative damage done.

Miracle-Seizing Technique

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Spirit-Draining Stance

When the Solar destroys a spirit with Spirit-Cutting Attack, they gain use of all the spirit’s Charms for the rest of the scene. They may not use Charms with a minimum Essence higher than their own, unless Occult is their Supernal Ability.

Transubstantiation

Spirit-Manifesting Word

  • Cost: 1m, 1wp
  • Type: Simple
  • Mins: Occult 2, Essence 1

The Solar names a spirit and allows it to materialise without spending motes - if the spirit is unwilling, the Solar may force them to do so with a successful warding roll. Once this has been done, the spirit is forced to remain material for (Essence) turns.

Material Exegesis Prana

  • Cost: 10m, 1wp
  • Type: Simple
  • Mins: Occult 4, Essence 2

The Solar allows all spirits present to manifest, as though using Spirit-Manifesting Word on them. If any spirits are unwilling, the Solar makes a single warding roll and applies the result to each spirit individually.

Dark-Minder’s Observances

  • Type: Permanent
  • Mins: Occult 5, Essence 3
  • Prereqs: Material Exegesis Prana

When the Solar forces a spirit to become material with an Occult Charm, that spirit must remain material for the remainder of the scene.

Ephemeral Induction Technique

  • Cost: 10m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Occult 5, Essence 4
  • Prereqs: Dark-Minder’s Observances

The Solar creates a new spirit, which will serve the Solar as long as motes are committed to this Charm. Treat it as a Demons merit, with a rating equal to the Solar’s Essence.

Sorcery

Terrestrial Circle Sorcery

  • Type: Permanent
  • Mins: Occult 3, Essence 1

The Solar learns a Terrestrial control spell, and a shaping ritual. The Solar may learn additional Terrestrial spells.

Celestial Circle Sorcery

  • Type: Permanent
  • Mins: Occult 4, Essence 3
  • Prereqs: Terrestrial Circle Sorcery

The Solar learns a Celestial control spell, and an additional shaping ritual. The Solar may learn additional Celestial spells.

Solar Circle Sorcery

  • Type: Permanent
  • Mins: Occult 5, Essence 5
  • Prereqs: Celestial Circle Sorcery

The Solar learns a Solar control spell, and an additional shaping ritual. The Solar may learn additional Solar spells.

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