GracefulCharmMethodology/SolarLore
Contents
Lore
This tree uses the Unified Project Methodology and Crunchy Merit Methodology rules.
Tuition
Flowing Mind Prana
- Type: Permanent
- Mins: Lore 3, Essence 1
When the Solar acts as a tutor for another character (including helping train them in an Ability or Speciality), they may also automatically impart one of their Intimacies at Minor level: this is not a Psyche effect, but a natural product of their shared understanding. If the recipient already has the Intimacy, it is increased in strength instead (Minor > Major, Major > Defining).
First Knowledge’s Grace
- Type: Permanent
- Mins: Lore 4, Essence 2
- Prereqs: Flowing Mind Prana
Whenever the Solar makes an instil attempt to convince someone of a fact that they have successfully introduced, they may make the roll with Intelligence+Lore and apply any relevant Lore specialities.
Hidden Wisdom Bestowal
- Type: Permanent
- Mins: Lore 5, Essence 2
- Prereqs: Flowing Mind Prana
The Intimacies created by Flowing Mind Prana are not known by their recipient until they are triggered by social influence. While they are still dormant, they are not detectable and cannot be removed in any way.
Tireless Learner Method
- Type: Permanent
- Mins: Lore 5, Essence 2
- Prereqs: Flowing Mind Prana
When the Solar acts as a tutor for someone upgrading an Attribute, Ability, or Speciality, both participants can spend a point of Willpower to reduce the training time to one scene.
Legendary Scholar’s Curriculum
- Type: Permanent
- Mins: Lore 5, Essence 2
- Prereqs: Flowing Mind Prana
The Solar can act as a tutor for as many people as they like at once, and teach Attributes, Abilities, and Specialities above their own level. They can impart Intimacies using Flowing Mind Prana that they do not possess themselves.
Selfsame Master Instructor
- Type: Permanent
- Mins: Lore 5, Essence 3
- Prereqs: Legendary Scholar’s Curriculum
The Solar can teach any Charms they know to anyone who meets their Minimum and Prerequisite criteria. If the learner would not normally have access to these Charms, they are never considered Caste or Favoured.
Power-Awarding Prana
- Cost: 5m, 1wp
- Type: Simple
- Duration: Indefinite
- Mins: Lore 5, Essence 4
- Prereqs: Selfsame Master Instructor
The Solar grants another Lawgiver, that they can perceive, access to any single Solar Charm - as long as the other Lawgiver meets its Minimum criteria. They may use it as though they knew it for as long as the essence for this Charm remains committed.
Knowledge
Harmonious Academic Methodology
- Type: Permanent
- Mins: Lore 3, Essence 1
The Solar’s Lore specialities provide automatic successes, rather than bonus dice.
Bottomless Wellspring Approach
- Type: Permanent
- Mins: Lore 4, Essence 2
- Prereqs: Harmonious Academic Methodology
When the Solar fails at a roll to introduce a fact, they immediately get a second roll to put forward an alternative theory that accounts for the same thing. This alternative theory receives all the benefits of Charms used to enhance the original roll.
Lore-Inducing Concentration
- Type: Permanent
- Keywords: Once/story
- Mins: Lore 5, Essence 3
- Prereqs: Bottomless Wellspring Approach
Once per story, the Solar can automatically introduce a fact without a roll. If the ST vetoes it, this Charm does not count as having been used.
Truth-Rendering Gaze
- Type: Permanent
- Mins: Lore 4, Essence 2
- Prereqs: Harmonious Academic Methodology
When the Solar successfully challenges a fact, they also know why it is false.
Sacred Relic Understanding
- Type: Permanent
- Mins: Lore 5, Essence 3
- Prereqs: Truth-Rendering Gaze
The Exalt automatically knows what any Artifact they touch does and, if inactive, what needs to be done to activate it. If an inactive N/A Artifact, they know only what the next action to activate it is.
Heaven-Turning Calculations
- Type: Permanent
- Mins: Lore 5, Essence 3
- Prereqs: Truth-Rendering Gaze
With an appropriate stunt, the Solar can apply their Lore specialities to a Leadership project roll made with any Ability.
Prophet Of Seventeen Cycles
- Cost: 10m, 1wp
- Type: Simple
- Duration: Indefinite
- Mins: Lore 5, Essence 4
- Prereqs: Heaven-Turning Calculations, Lore-Inducing Concentration
The Solar dictates the next Leadership project that another person will begin: the subject becomes aware that omens point them in this direction. If they initiate the dictated project, they receive bonus Supporting Merit dice equal to the Solar’s Essence; any other Leadership project they start before the dictated project has concluded has a dice penalty to all project rolls equal to the Solar’s Essence.
Definition
Wyld-Dispelling Prana
- Cost: 5m
- Type: Reflexive
- Mins: Lore 2, Essence 1
Uses when the Solar notices something or someone (including themselves) under threat by a Wyld Shaping effect, this Charm allows them to make a [Mental Attribute]+Lore check. If it scores more successes than the target’s resistance roll or applicable Defence, it can be used instead of it.
Chaos-Repelling Pattern
- Cost: 10m, 1wp
- Type; Simple
- Duration: Indefinite
- Mins: Lore 3, Essence 2
- Prereqs: Wyld-Dispelling Prana
The Solar, as well as all people and objects out to short range from them, are immune to Wyld Shaping effects.
Order-Affirming Blow
- Cost: 15m, 1wp
- Type: Simple
- Mins: Lore 5, Essence 3
- Prereqs: Chaos-Repelling Pattern
With a touch, the Solar removes all Wyld Shaping effects on a target - or inflicts a severe transformation on a creature of the Wyld, based on their Intimacies toward the Solar. The touch can be done as a difficulty 4 Gambit in combat, an opposed Wits+Larceny roll outside of it, following a successful seduction, or without a check if the subject is willing.
Wyld Shaping Technique
- Cost: 5m, 1wp
- Type: Simple
- Mins: Lore 5, Essence 3
- Prereqs: Chaos-Repelling Pattern
Standing at the edge of the Deep Wyld, the Solar is able to make an immediate project roll with Intelligence+Lore, toward projects to create the Demesne, Relics, or Resources merits. No Supporting Merits can be used on this roll - but, if the project’s goal number is met this way, the Solar can ignore its minimum duration. The Solar may not complete more than one project this way each session.
Author’s note: This is three sentences long. Sorry!
Hero-Induction Method
- Type: Permanent
- Mins: Lore 5, Essence 3
- Prereqs: Wyld Shaping Technique
The Solar may use Wyld Shaping Technique in projects to create Followers or Retainers merits.
Wyld-Called Weapon
- Type: Permanent
- Mins: Lore 5, Essence 3
- Prereqs: Wyld Shaping Technique
The Solar may use Wyld Shaping Technique in projects to create Artifact merits.
Demiurgic Suspiration
- Type: Permanent
- Keywords: Once/story
- Mins: Lore 5, Essence 4
- Prereqs: Wyld Shaping Technique
Once per story, the Solar may begin a project with Wyld Shaping Technique without having a starting merit one level lower. If they do so, they may only progress the project by using Wyld Shaping Technique.
Sevenfold Savant Mantle
- Type: Permanent
- Mins: Lore 5, Essence 4
- Prereqs: Wyld Shaping Technique
With an appropriate stunt, the Solar may use Supporting Merits on project rolls made with Wyld Shaping Technique.