GoldenH/GHMartialArts

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Writer's Note: this was written on October 29, 2002. You may or may not realize that was before the Abyssal book was even written. Keep that in mind when reading this page.

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Life Detecting Palm

 Cost:		3 motes
 Duration:	Scene
 Type:		Simple
 Martial Arts	2
 Essence	2
 Prerequisites	None

By meditating for a moment the Abyssal taps into his own supernatural senses, seeking a vessel that he might feed upon. For the duration of the scene, the Abyssal can feel the presence of the closest living human. Regardless of how well concealed the closest human is, the abyssal can detect them, though they will suffer blind fighting penalties if they attempt to attack, as well as any other environmental penalties (eg cover). This ability works against celestial exalted only in shadowlands, Terrestrial Exalted can be detected anywhere.


March of the Funeral King

 Cost:		5 motes + Willpower
 Duration:	Scene
 Tye:		Simple
 Martial Arts	4
 Essence	2
 Prerequisites None

As the Abyssals feet strike the ground, the sound permeates the area with essence, acting to slowly move the minds of all mortals towards apathy. The Abyssal rolls Charisma + Martial Arts once per minute, and the resulting successes are removed from the mortals temporary willpower. Exalts may roll their willpower in contest as a reflexive action. Once they have no willpower left, they are in awe of the majesty of the silence of death, and so will follow any command the Abyssal gives, though they will attempt to complete the task in whatever way takes the least physical exertion as possible.

Omenous Dream Prana

 Cost:		6 motes
 Duration:	Instant
 Tye:		Simple
 Martial Arts	3
 Essence	3
 Prerequisites None

The breathing of the abyssal takes on an uneartly rhythm, the slow shallow inhalations heard only at massive lengths of time. The breathing is not comforting, indeed, it leads to a sense of impending doom as they find it impossible to breath out of time with the abyssal. Slowly strangling to death, their minds hooked on the impossibility of escape, their soak is reduced by twice the abyssal's essence for the turn.

Blood Swelling Touch

 Cost:		3 mote / damage dice
 Duration:	Instant
 Tye:		Simple
 Martial Arts	4
 Essence	3
 Prerequisites None

The Abyssal has many roles, and one of them is the angel of death. Death comes in many ways, but the most common is old age. As their body slowly hardens, they become more and more vulnerable to heart disease. This charm quickens the process, so that the very touch causes the blood in the veins under the skin to coagulate as if exposed to air. The blood clots are extremly painful as they travel to the heart, until finally being lodged there, causing severe damage. Upon a successful hit, a non-cumulative -3 penalty is given. This replaces any lower wound penalty, but does nothing if the target is already at -4 or worse. In addition, for every three motes spent, add one dice of lethal damage to a maximum of their essence. This damage cannot be soaked by armor or armor-emulating charms, but it canbe soaked by natural soak and natural soak increasing charms.

Peacful Rose Form

 Cost:		5 motes, 1 WP
 Duration:	Scene
 Tye:		Simple
 Martial Arts	4
 Essence	4
 Prerequisites previous four charms

Drawing upon his connections to the dark gods, the Abyssal becomes a undeniable creature of death. The winds nearby die down and the animal and insect life is silenced, so that all attention is drawn to the hearld of the underworld. Any being attempting to strike an Abyssal using the Peaceful Rose Form must subtract the Abyssals permanant essence in successes, regardless of distance. If the Abyssal should attack, a number of successes equal to the Abyssals permanant essence is removed from their attempt. The Abyssal is undeniably a conduit for darkness when using this charm. Although he may hide with impunity, the eerie peaceful silence leads to the awakening of the things that hide in corners, though only for a moment, and thus a sense of wrongness pervades the area, detectable by any Exalt within a mile, and any mortal within the Abyssals Essence in yards.

Graceful Understated Glance

 Cost:		2 motes per parry
 Duration:	Instant
 Tye:		Extra Action
 Martial Arts	5
 Essence	4
 Prerequisites Peaceful Rose Form

Moving his arm in a deceptively pointless manuver, the Abyssal actually entangles the weapon in midair and makes it incredibly hard to control. The essence courses through the abyssals arm, making it capable of parrying lethal attacks. It also makes him incredibly hard to hit, as the sheer wrongness of his defensive style seeps through the area, giving him a number of free parries equal to his Martial Arts. In order to utilize one of these parries he spends 2 motes. The parry pool is equal to his Martial Arts + Dexterity. These parries must be used in that same turn.

Silent Blow

 Cost:		3 motes, 1 WP
 Duration:	Instant
 Tye:		Supplemental
 Martial Arts	5
 Essence	4
 Prerequisites Peaceful Rose Form

When using this charm, the Abyssal becomes incredibly difficult to percieve. For the instant he makes this blow, the target feels sick and disoriented, and is unable to percieve the attack - thus unable to act in his defense without the use of a charm such as sidestep reflex technique.

Life Emulating Technique

 Cost:		4 motes, 1 health level
 Duration:	Instant
 Tye:		Supplemental
 Martial Arts	5
 Essence	4
 Prerequisites Peaceful Rose Form

A series of quick blows to the dead or dying (below incapacitated) infuses them with death essence, bringing them back to "life" until their bodies are irrevocably destroyed through some manner, such as fire. If used in a combo, the attack MUST kill the target. If it does not, the concentrated death essence interferes with the Abyssal's own, making it impossible for him to use any charm on the next turn. The risen does not age or decay, however neither does he heal. He has the normal health levels of a mortal (7 - never an extra), and all abilities and attributes remain the same as in life, never increasing. The wounds inflicted on the body at the time of his death remain, but they do not interfere with any movement. If reduced to incapictated, then they immidately die, and nothing can be done about it. No wound penalties are ever applied. If the Abyssal wills it, he may command this creature. However, the creature may resist with a reflexive action at a difficulty of the Abyssals Essence.

Immortal Sundering Strike

 Cost:		5 motes, x WP, 1 Health Level
 Duration:	Instant
 Tye:		Simple
 Martial Arts	5
 Essence	5
 Prerequisites Life Emulating Technique

This strike is the ultimate strike of this form. Upon making the strike, the abyssal rolls Essence + Martial Arts. The number of successes on this roll are automatic health levels. These levels cannot be soaked by any mundane means, and can only be blocked or dodged by some perfect defense charm such as adamant skin or HGD. For every health level, 1 WP is spent. If there is not enough WP, the Abyssal takes the damage instead. Of course this is only the damage to reduce below incapicated... extra successes drain WP to 0 but the health levels are not inflicted on the Abyssal instead.

Upon the strike, the soul is stripped from the body. You immidately get: 1 heroic mortal-level zombie, and 1 heroic-mortal level ghost. Both are forever bound to the abyssal, and may become even more powerful with time. [increase of followers background, I presume]