Garden/Fayz

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Name:    Fayz\\ Caste:   Night\\ Nature:  Explorer\\ Anima:   Swirling black/purple chaos\\ Concept: Tomb Raider\\ XP:      300


Attributes

Strength: 3, Dexterity: 5, Stamina: 3
Charisma: 3, Manipulation: 3, Appearance: 1
Perception: 3, Intelligence: 4, Wits: 3


Abilities

*Athletics: 5, *Awareness: 3, *Bureaucracy: 2, Craft (Architecture): 4 (Manses +2), *Dodge: 5, *Endurance: 1, *Larceny: 5 (Lockpicking +3), *Linguistics: 2, *Lore: 5, Martial Arts: 1, *Melee: 5 (Khatars +3), Occult: 4, Presence: 2, Resistance: 1, Sail: 2, Socialise: 1, *Stealth: 3.


Backgrounds

Allies: 3, Artifact: 5, Backing: 1, Contacts: 3, Influence: 1, Manse: 5, Resources: 5.


Virtues

Compassion: 2, Conviction: 4, Temperance: 2, Valor 2.
Virtue Flaw: Heart of Flint


Willpower: 6\\ Essence: 5\\ Essence pool: 21 Personal / 51 Peripheral

Health Levels -0/-1/-1/-1/-1/-2/-2/-4/Incap


Languages

Riverspeak (native)
Old Realm
Dragon Tongue (partial)


Charms

Athletics
Cloud-Foot Style
Feather-Foot Style
Graceful Crane Stance
Lightning Speed
Monkey Leap Technique
Spider Foot Style
Awareness
Sensory Acuity Prana
Bureaucracy
Frugal Merchant Method
Insightful Buyer Technique
Dodge
Reed in the Wind
Reflex Sidestep Technique
Larceny
Door Evading Technique
Flawless Pickpocketing Technique
Lock Opening Touch
Lore
Frith Rathad Navigating Wisdom
Melee
Bulwark Stance
Dipping Swallow Defense
Excellent Strike
Fivefold Bulwark Stance
Golden Essence Block
Hungry Tiger
Iron Whirlwind Attack
One Weapon, Two Blows
Peony Blossom Attack
Occult
Ghost Eating Technique
Spirit Cutting Attack
Spirit Detecting Glance
Terrestrial Circle Sorcery
Emerald Countermagic
Stormwind Rider


Combos

No Combos


Equipment

Belt of Shadow Walking
Cold Iron Daggers
Collar of Dawn's Cleansing Light
Orichalcum Khatars
Soulsteel Reinforced Breastplate


Combat

Base init: 8
Soak: 16B/15L/12A
Dodge: 8
Attacks:
Daggers: Speed 11 Accuracy 10 Damage 4L Defense 8
Khatars: Speed 11 Accuracy 17 Damage 9L Defense 17
Kick: Speed 5 Accuracy 5 Damage 5B Defense 5
Punch: Speed 8 Accuracy 6 Damage 3B Defense 6


Character Description

Still waiting for Fayz to write up his background for me, he's told me the vague details many times, but I have yet to be able to get him to actually write it down. Even the promise of extra xp could not persuade him to put fingers to keyboard. So for now:


Fayz grew up with parents, as some people sometimes do, we can only assume that they're still alive somewhere as he hasn't told us they're dead. But he never goes to see them, probably couldn't live with the embarassment of his mother calling him 'Poochums' and wiping the dirty off his chin with a hanky she just spat on. He spent his childhood wandering the Nexus undercity and hanging out with his gang. When they were teenagers they all decided to get tatoos, Fayz overdid it slightly and is now covered from head to toe in blue swirly things, he looks really weird. He found he had a talent for finding things in strange places, and so decided to take up the noble profession of Tomb Robbing. Eventually he met Garden/Tuin and decided that she was very small and would be useful for getting in to holes that he couldn't fit into, so he took her along on all his adventures after that. One day, whilst in an unamed tomb, somewhere in the Scavenger Lands, he had a run in with a Fair Folk Cataphract who was being very territorial over a nearby demesne. Sometime during the fight (probably near the beginning or Fayz would have far more holes in him than he's supposed to), Fayz Exalted, and the Cataphract got squished.

Fayz now wanders Creation looking for Ph4t L3\/\/t, and doing occasional cheesy pirate impressions.


Lets see if that has any effect

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