FrivYeti/SolarMartialArts

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Solar Martial Arts Charms

Object-Breaking Charms

Steel-Shattering Palm</b>

<b>Cost: 6 motes, Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Sledgehammer Fist Punch, Any Martial Arts Excellency

Through speed and force, the character reaches out and shatters her opponent's weapons. This Charm allows the character to make an unarmed attack against an opponent's weapon; this attack may not be parried by the weapon in question. If the attack succeeds, the character deals no damage. Instead, she rolls Strength + Martial Arts. The difficulty is 1 for standard weapons, 2 for Fine weapons, 3 for Exceptional weapons, 4 for Perfect weapons, and (4 + Artifact level) for artifact weapons. If the roll succeeds, the weapon is broken and useless. Essence-users may spend Essence to reduce the effects of this Charm; every 4 motes spent reduces the Strength + Martial Arts roll by 1 success. This is done after the results of the roll are known.

Broken objects may be repaired normally.

Armor-Ripping Fingers</b>

<b>Cost: None, Mins: Martial Arts 5, Essence 3, Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisite Charms: Steel-Shattering Palm

This Charm permanently enhances Steel-Shattering Palm. The character may now use this Charm against any worn object on the target, not merely weapons.

Defensive Charms

Flickering Light Strike</b>

<b>Cost: 4 motes, Mins: Martial Arts 3, Essence 2, Type Reflexive (Step 2)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Fists of Iron, First Martial Arts Excellency

As an enemy moves to attack, the character moves faster. In the instant that her opponent's guard is down, she strikes. This Charm allows the character to create a counter-attack in Step 2 of attack resolution. If the counter-attack succeeds, in addition to dealing normal damage, it applies an internal penalty to the attacker's attack roll equal to the number of successes by which the counter-attack beat the initial attack. All other effects of the counter-attack (including wounds or other Charms supplementing the attack) do not apply until after resolution ends, as normal for counterattacks. This Charm may not be activated in conjunction with other counterattacks.

Sunlight Out Of Shadow Technique </b>

<b>Cost: 5 motes, 1 Willpower, Mins: Martial Arts 5, Essence 3, Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Infinite Martial Arts Mastery, Thunderclap Rush Technique

The power of the Solar Hero is such that she can act without worry for defense; her actions are filled with grace as she commits herself wholly to the attack. For the duration of this Charm, the character treats all of her attack actions as having a DV modifier of +1, instead of their normal penalties. The character cannot add a higher total bonus than her Essence to her DV in this manner.

Permanent Charms

Creation's Armory Technique</b>

<b>Cost: None, Mins: Martial Arts 5, Essence 3, Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisite Charms: Solar Hero Form

To the true Lawgiver, Creation offers up her bounties to be turned against her foes. This Charm permanently enhances any improvised weapon that a character uses, increasing its Accuracy and Defense ratings to +0.