FrivYeti/SolarMartialArts
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Solar Martial Arts Charms
Object-Breaking Charms
Steel-Shattering Palm</b>
<b>Cost: 6 motes, Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 5, DV -1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Sledgehammer Fist Punch, Any Martial Arts Excellency
Through speed and force, the character reaches out and shatters her opponent's weapons. This Charm allows the character to make an unarmed attack against an opponent's weapon; this attack may not be parried by the weapon in question. If the attack succeeds, the character deals no damage. Instead, she rolls Strength + Martial Arts. The difficulty is 1 for standard weapons, 2 for Fine weapons, 3 for Exceptional weapons, 4 for Perfect weapons, and (4 + Artifact level) for artifact weapons. If the roll succeeds, the weapon is broken and useless. Essence-users may spend Essence to reduce the effects of this Charm; every 4 motes spent reduces the Strength + Martial Arts roll by 1 success. This is done after the results of the roll are known.
Broken objects may be repaired normally.
Armor-Ripping Fingers</b>
<b>Cost: None, Mins: Martial Arts 5, Essence 3, Type: Permanent Keywords: Permanent Duration: Permanent Prerequisite Charms: Steel-Shattering Palm
This Charm permanently enhances Steel-Shattering Palm. The character may now use this Charm against any worn object on the target, not merely weapons.
Defensive Charms
Flickering Light Strike</b>
<b>Cost: 4 motes, Mins: Martial Arts 3, Essence 2, Type Reflexive (Step 2) Keywords: Combo-OK, Counterattack Duration: Instant Prerequisite Charms: Fists of Iron, First Martial Arts Excellency
As an enemy moves to attack, the character moves faster. In the instant that her opponent's guard is down, she strikes. This Charm allows the character to create a counter-attack in Step 2 of attack resolution. If the counter-attack succeeds, in addition to dealing normal damage, it applies an internal penalty to the attacker's attack roll equal to the number of successes by which the counter-attack beat the initial attack. All other effects of the counter-attack (including wounds or other Charms supplementing the attack) do not apply until after resolution ends, as normal for counterattacks. This Charm may not be activated in conjunction with other counterattacks.
Sunlight Out Of Shadow Technique </b>
<b>Cost: 5 motes, 1 Willpower, Mins: Martial Arts 5, Essence 3, Type: Reflexive Keywords: Combo-OK Duration: One Scene Prerequisite Charms: Infinite Martial Arts Mastery, Thunderclap Rush Technique
The power of the Solar Hero is such that she can act without worry for defense; her actions are filled with grace as she commits herself wholly to the attack. For the duration of this Charm, the character treats all of her attack actions as having a DV modifier of +1, instead of their normal penalties. The character cannot add a higher total bonus than her Essence to her DV in this manner.
Permanent Charms
Creation's Armory Technique</b>
<b>Cost: None, Mins: Martial Arts 5, Essence 3, Type: Permanent Keywords: Permanent Duration: Permanent Prerequisite Charms: Solar Hero Form
To the true Lawgiver, Creation offers up her bounties to be turned against her foes. This Charm permanently enhances any improvised weapon that a character uses, increasing its Accuracy and Defense ratings to +0.