FrivYeti/SaGSpecialTerrChars

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BURNISHED DRAGONS CHARACTER CREATION

Step 1: Aspect: Choose any of the Dragon-Blood aspects from the Dragon-Blooded core book. Note Jade Caste anima ability from the Autochthonian core book.

NATURE: Choose any from the corebook.

ATTRIBUTES: Primary 7, Secondary 6, Tertiary 4, as normal.

ABILITIES: Dragon-Bloods choose three (3) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities. They then spend 18 points in any ability. Abilities remain limited to 3 pts, unless bonus points are spent. Burnished Dragons follow New Estasian ability rules, plus require Lore and Occult 1.

BACKGROUNDS: Burnished Dragons have certain automatic levels of connection; they begin play with Backing 1, Resources 2, and Influence 1, as well as 5 extra dots of their choice. As usual, no background may be purchased above 3 without freebies.

Burnished Dragons choose their Backgrounds from the following Steel and Glass list: Allies, Artifact, Backing, Breeding, Contacts, Familiar, Followers, Influence, Mentor, Reputation, Resources, Spies, Vats.

New Estasia does not have the material resources of the old regime, but they still divert most of it to their Exalts. As such, the first time Artifact is purchased, it provides double the number of Artifact dots. No Artifact may be higher in rating than the total Artifact rating. Burnished Dragons may purchase Alchemical Charms as Artifacts.

VIRTUES: Burnished Dragons begin play with 5 dots of Virtues. No Virtue may be bought above 3 dots without spending bonus points.

CHARMS: Burnished Dragons begin play with 5 Charms. Two must be Dragon-Blooded Charms (both of these must be Aspect or Favoured), and two must be Alchemical Charms (general slots). Burnished Dragons do not favour Attributes, and thus do not have specialized Charm slots.

WILLPOWER AND ESSENCE: As normal for Dragon-Bloods. Remember that Alchemical Charms require commitment from a Burnished Dragon's tiny personal Essence pool.

BONUS POINTS: Dragon-Bloods receive 15 bonus points as normal, and spend them as per the chart in the Dragon-Blooded core rulebook, with the following two exceptions: They purchase Charms for 6 freebies if Aspect or Favoured, 8 if non-Favoured or an Alchemical Charm slot, and 3 for an Alchemical Charm without a slot.

Burnished Dragons pay 12 experience to buy new Favoured or Aspect Charms, 8 experience for Alchemical Charms, and 15 experience for non-Favoured Charms or Alchemical Charm slots.

SHADOW DRAGONS CHARACTER CREATION

Step 1: Aspect: Choose any of the Dragon-Blood aspects from the Dragon-Blooded core book. Their Aspects are renamed as follows:
Earth becomes Ash
Water becomes Blood
Fire becomes Pyreflame
Wood becomes Bone
Air becomes Prayer

NATURE: Choose any from the corebook.

ATTRIBUTES: Primary 7, Secondary 6, Tertiary 4, as normal.

ABILITIES: Dragon-Bloods choose three (3) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities. They then spend 18 points in any ability. Abilities remain limited to 3 pts, unless bonus points are spent.

BACKGROUNDS: Shadow Dragons receive eight dots of Backgrounds.

Shadow Dragons choose their Backgrounds from the following Steel and Glass list: Abyssal Command, Allies, Artifact, Backing, Breeding, Contacts, Familiar, Henchmen, Library, Liege, Influence, Manse, Mentor, Reputation, Resources, Spies, Underworld Manse, and Whispers.

Shadow Dragons pay double for Liege or Whispers and may not purchase either background above 3, even with bonus points.

Shadow Dragons also have access to the resources of their masters. As such, the first time Artifact is purchased, it provides a number of smaller artifacts up to a total rating equal to the rating of the primary Artifact (so, Artifact 3 provides a 3 dot Artifact and 3 dots worth of smaller artifacts). Unless the Background is at 1, no secondary artifacts may be as strong as the primary artifact.

VIRTUES: Shadow Dragons begin play with 5 dots of Virtues. No Virtue may be bought above 3 dots without spending bonus points.

CHARMS: Shadow Dragons begin play with 5 Charms. Two must be Dragon-Blooded Charms (one of these must be Aspect or Favoured), and two must be Arcanoi (one of these must be Aspect): The Ash Aspect favours all Arcanoi for these purposes (but see Experience and Bonus Points).
The Blood Aspect favours Compassion-requirement Arcanoi.
The Pyreflame Aspect favours Conviction-requirement Arcanoi.
The Bone Aspect favours Valor-requirement Arcanoi.
The Prayer Aspect favours Temperance-requirement Arcanoi.

WILLPOWER AND ESSENCE: As normal for Dragon-Bloods.

BONUS POINTS: Dragon-Bloods receive 15 bonus points as normal, and spend them as per the chart in the Dragon-Blooded core rulebook, with the following two exceptions: They purchase Charms for 6 freebies if Aspect or Favoured (either Arcanoi or Elemental), 8 if non-Favoured. Ash-aspect pay 7 freebies for all Arcanoi Charms.

Burnished Dragons pay 12 experience to buy new Favoured or Aspect Charms, and 15 experience for non-Favoured Charms. The Ash Aspect pay 14 experience for all Arcanoi; they don't particularly favour a single aspect.