FrivYeti/SaGAbyssalChars

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LOYAL ABYSSAL CHARACTER CREATION

Step 1: Caste: Choose any of the Abyssal castes from the Abyssal corebook. Note Anima changes in the Charm and Anima Changes section.

NATURE: Choose any from the corebook.

ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.

ABILITIES: Abyssals choose five (5) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities (rather than 10). They then spend 15 points in any ability, as normal. Abilities remain limited to 3 pts, unless bonus points are spent. Remember the nation knowledge requirement.

BACKGROUNDS: Loyal Abyssals get 12 points of Backgrounds.

Loyal Abyssals choose their Backgrounds from the following Steel and Glass list: Abyssal Command, Allies, Artifact, Backing, Contacts, Familiar, Henchmen, Library, Liege, Influence, Manse, Mentor, Reputation, Resources, Spies, Underworld Manse, and Whispers.

Loyal Abyssals have access to the resources of their masters. As such, the first time Artifact is purchased, it provides a number of smaller artifacts up to a total rating equal to the rating of the primary Artifact (so, Artifact 3 provides a 3 dot Artifact and 3 dots worth of smaller artifacts). Unless the Background is at 1, no secondary artifacts may be as strong as the primary artifact.

VIRTUES: Abyssals begin play with 5 dots of Virtues. A single Virtue may be purchased up to 4 with these points; the others may be purchased up to three.

CHARMS: Loyal Abyssal Exalts are well-trained, and begin play with 12 Charms, 7 of which must be Caste or Favoured.

WILLPOWER AND ESSENCE: As normal for Abyssals.

BONUS POINTS: Abyssals receive 15 bonus points as normal, and spend them as per the chart in the core rulebook.

ROGUE ABYSSAL CHARACTER CREATION

Step 1: Caste: Choose any of the Abyssal castes from the Abyssal corebook. Note Anima changes in the Charm and Anima Changes section.

NATURE: Choose any from the corebook.

ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.

ABILITIES: Abyssals choose five (5) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities (rather than 10). They then spend 15 points in any ability, as normal. Abilities remain limited to 3 pts, unless bonus points are spent. Remember the nation knowledge requirement.

BACKGROUNDS: Rogue Abyssals get only 7 points of Backgrounds.

Rogue Abyssals choose their Backgrounds from the following Steel and Glass list: Allies, Artifact, Backing, Contacts, Familiar, Followers, Henchmen, Library, Influence, Manse, Mentor, Reputation, Resources, Spies, Whispers.

Rogue Abyssals buy artifacts normally; they do not receive the doubled dots that Loyal Abyssals get.

VIRTUES: Abyssals begin play with 6 dots of Virtues. A single Virtue may be purchased up to 4 with these points; the others may be purchased up to three.

CHARMS: Rogue Abyssal Exalts did not complete their full training, and begin play with 10 Charms, 5 of which must be Caste or Favoured.

WILLPOWER AND ESSENCE: As normal for Abyssals.

BONUS POINTS: Abyssals receive 15 bonus points as normal, and spend them as per the chart in the core rulebook.