FrivYeti/HeroicResources

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Possession Recovery Method</b>

<b>Cost: 1 mote
Type:: Reflexive
Duration: Instant
Minimum Resources: 1
Minimum Essence: 1
Prerequisites: None

It is important for people to hold on to what they have. By using this Charm, the character calls any of her possessions to her. The possession called must be within (Essence x10) feet, and must be something the character can hold in one hand. Finally, it must be something that the character has had on them for a good deal of time (or is attuned to, in the case of artifacts). The object vanishes and reappears in the character's hand.

Take What You Need Method</b>

<b>Cost: 5 motes
Type:: Simple
Duration: Instant
Minimum Resources: 3
Minimum Essence: 1
Prerequisites: Possession Recovery Method

It is a simple enough act to make someone else's possessions your own. With this Charm, the character may take any object not being actively used without being noticed. This Charm adds the character's Essence in automatic successes to any attempt to steal or otherwise directly acquire an object without triggering notice, traps, or the like.

Return To The People Technique</b>

<b>Cost: 6 motes, 1 Willpower
Type:: Simple
Duration: Instant
Minimum Resources: 4
Minimum Essence: 2
Prerequisites: Take What You Need Method

A person does not always need possessions or objects. With this Charm, the character easily moves an object to someone else. The object moved must be something that the character is either holding or wearing, and cannot weigh more than (her Essence x10) pounds. The object vanishes and reappears on the target, either held, worn, or in a pocket, as it was on the character. The character must be wearing something for the target to be forced into wearing it. If the object is placed in an obvious way - held or worn - the target may reflexively roll Wits + Athletics against the character's Manipulation + Resources. If the target wins, the object appears in front of the target, instead of on them.

Bird In The Hand Technique</b>

<b>Cost: 3 motes
Type:: Simple
Duration: Instant
Minimum Resources: 3
Minimum Essence: 2
Prerequisites: Possession Recovery Method

It is valuable to have the tools to do your job, even if you don't know what they are. This Charm may be activated with regards to any of the character's possessions, provided that they could be moved by the character. The object may be anywhere within (Essence x10) miles. It vanishes and reappears, either being held by the character or next to him.

Beggars Can Choose Understanding</b>

<b>Cost: 5 motes
Type:: Simple
Duration: One Scene
Minimum Resources: 4
Minimum Essence: 3
Prerequisites: Bird In The Hand Technique

Sometimes, a person simply doesn't have the tools that they want or need. In these situations, they simply make what they need. The character may create any mundane or exceptional object, provided that its Resources value is no greater than his or her Essence and it is no more than (his Essence x20) pounds.

Essence-Vanishing Object</b>

<b>Cost: 5 motes, 1 Willpower
Type:: Simple
Duration: Instant
Minimum Resources: 5
Minimum Essence: 3
Prerequisites: Beggars Can Choose Understanding

Not everything needs to exist. The character unweaves the Essence of an object, causing it to vanish. The character chooses any object weighing no more than (her Essence x10 pounds). She must be able to lay a hand on it. She then rolls Intelligence + Resources, with a difficulty of the Resources cost of the item. If the item weighs between 10 and 25 pounds, the difficulty increases by 1. If it weights over 25 pounds, increase the difficulty by 2 instead. Finally, if it is made from a magical material, use its Artifact rating +3 instead of its Resources rating, and use the weight it would have if not attuned (if it is attuned to someone else, the difficulty is further increased by their Essence score). If the character succeeds in the roll, the object is unwoven into Essence and destroyed without a trace.

Renaissance Man Understanding</b>

<b>Cost: None
Type:: Special
Duration: Permanent
Minimum Resources: 2
Minimum Essence: 1
Prerequisites: None

A true master of the world knows no weaknesses. With this Charm active, the character takes no penalties from not having an Ability when making Ability rolls. If playing using Power Combat, this Charm instead allows a character to feign having one dot in any Ability which they do not have dots in.

Luck Be A Lady Meditation</b>

<b>Cost: 2 motes
Type:: Reflexive
Duration: Instant
Minimum Resources: 2
Minimum Essence: 2
Prerequisites: Renessaince Man Understanding

Games of chance are an easy mark for someone with the power of the world behind him. The character may automatically control the outcome of any single event based entirely on chance; the roll of dice, the draw of a card, or the like.

Man For The Job</b>

<b>Cost: 1 mote per die
Type:: Supplemental
Duration: Instant
Minimum Resources: 3
Minimum Essence: 2
Prerequisites: Renaissance Man Understanding

Workers of the world do not know difficulty. This Charm allows the character to purchase dice to add to any roll. These dice may not exceed any die pool penalties that have been applied to the character's roll; however, they do not otherwise count towards the character's normal die adder maximums. This Charm may be comboed with Charms of other Backgrounds.

Money Makes Money Understanding</b>

<b>Cost: 5 motes
Type:: Simple
Duration: One Day
Minimum Resources: 4
Minimum Essence: 2
Prerequisites: Renaissance Man Understanding

Money is easy enough to use to make more money. With the proper work, the character ensures that a business is profitable. The character chooses a business. This day, that business makes 10% more money per dot of Essence the character has than usual; word of mouth, happenstance, and sudden choices contribute to increased sales. This may or may not lead to permanent increases in wealth, depending on position.

Workers of the World Method</b>

<b>Cost: 10 motes, 1 Willpower
Type:: Simple
Duration: One Week
Minimum Resources: 5
Minimum Essence: 3
Prerequisites: Money Makes Money Understanding, Man For The Job

Sometimes, all that people need are a push. With this Charm, the character shifts trade routes to create capitol that simply didn't exist before. The character chooses up to (Essence x25) people, who need not be aware that this Charm is being used on them, and spends a week watching them and nudging events. At the end of the week, roll Intelligence + Resources. The targets all gain 1 point of Resources per two successes, up to a maximum Resources score of 3. Alternately, this Charm may affect up to (Essence x5) people, in which case the Resources cap is 5. The character may define the rough way that the targets gain their Resources, provided it is reasonable. If the effect is too unreasonable, the targets may lose their Resources again after the Charm ends.