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Demons of the First Circle

Shimazu, The Wardens of the Road, Demon of the First Circle

Dangerous guardians and soldiers, the Wardens live to prevent anything that strikes them as against the natural order; generally, this involves treating even the slightest infraction with brutal ruthlessness. Sorcerers often summon small numbers of them as fighters or guards, as if you don't care about collateral damage they are relatively easy to control. Shimazu fight in packs, and are frighteningly effective in larger groups.

Appearance: Shimazu appear to be humanoid beings covered from head to toe in grayish-black armour, with tiny slits in their helms for eyes, through which green light leaks. Their feet are unnaturally long and narrow, and their blood bleeds black.

Attributes: Strength 4, Dexterity 4, Stamina 5, Charisma 3, Manipulation 1, Appearance 1, Perception 3, Intelligence 2, Wits 3
Abilities: Brawl 4, Melee 4 (Greatsword +1), Endurance 4, Resistance 4, Investigation 1, Athletics 2, Awareness 3, Dodge 1
Virtues: Benefaction 2, Identity 2, Obediance 4, Resignation 3
Charms:
Compassion: Measure the Wind
Valor: Dematerialize, Uncanny Prowess, Perfect Mind*
Willpower 5, Essence 2, Essence Pool 47
Cost to Dematerialize: 25
Health: -0 / -1 / -1 / -1 / -2 / -2 / -2 / -4 / Inc

Attacks:
Greatsword Speed 14 Accuracy 11 Damage 10L Defense 9 Rate 4
Dodge Pool: 6
Soak: 15B / 15L (Plate Armour 10B / 12L(-1 Mob))

Perfect Mind: This is a permanent Charm-like effect. When multiple Shimazu are present in an encounter, they gain the following advantages:
+1 dice to all combat rolls if there are two or three Shimazu, +2 if there are four to six, and +3 if there are seven or more.
The same advantage to all Perception rolls, but make only one roll for the entire Shimazu group.
If any Shimazu can see an attack, it is not considered to be an attack from behind or from surprise.
Finally, any Shimazu within range of an attack may parry it with their parry action. Multiple Shimazu may parry a single attack.

Demons of the Second Circle

Shikara, the River of Despair, Demon of the Second Circle

Shikara is a weak second-circle demon, the twelfth soul of the Punisher of Sin, who is the sixth soul of She Who Lives In Her Name. Shikara appears to be a beautiful woman, with hair that slowly floats back and forth as though underwater. Her eyes are sparkling amethysts, and her skin is a pale blue. Shikara doesn't care about anything, although she loves her mate, Terberius. She hoped to find meaning in the birth of her daughter, but that went somewhat horribly wrong.

Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 4, Manipulation 3, Appearance 4, Perception 3, Intelligence 2, Wits 2
Abilities: Brawl 2, Endurance 4, Performance 2, Presence 4, Resistance 3, Investigation 1, Lore 2, Occult 2, Athletics 4, Awareness 3, Dodge 2, Stealth 1, Socialize 4
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Charms:
Compassion: Measure the Wind, Natural Prognostication, Tiny Gift (+1 Presence)
Conviction: Harrow the Mind, Stoke the Flame (Sorrow), Confusion, Despairing Force*
Valor: Crushing Sorrow, Materialize, Details, Tiny Damnation (-1 Presence), Imprecation (-1 Conviction)
Willpower 5, Essence 4, Essence Pool 75
Cost to Materialize: 35
Health: -0 / -1 / -1 / -1 / -2 / -2 / -2 / -4 / Inc
Attacks:
Nails Speed 7 Accuracy 7 Damage 4L Defense 6
Crushing Sorrow Speed 7 Accuracy 6 Damage 3B Defense n/a **
Dodge Pool 6 Soak: 7B / 5L (Shifting skin 3B/3L)

Despairing Force: As a standard action, Shikara may spend 5 motes of Essence to inflict despair upon a foe. Roll Charisma + Compassion (7 dice) against the target's Intelligence + Temperance. For each success acheived, the target finds herself overcome by despair for one turn. Taking any actions during this time require the expenditure of a point of Willpower, and even then the target is at -4 dice to all actions.

Crushing Sorrow: Crushing Sorrow is a more powerful version of the Words of Power Charm. It may not be parried, and it can only be dodged if the target is aware of what is happening. It requires the expenditure of 3 motes of Essence, and if it deals damage, the target is also at -1 die to all actions for the scene. Multiple actions can apply multiple penalties, up to the target's Compassion score in penalties.

Terberius, the Stone of Dark Truths, Demon of the Second Circle

Terberius is another weak demon of the second circle, the fourteenth soul of the Ravager of Dreams, who is in turn the seventh soul of She Who Lives In Her Name. Terberius is a walker in dreams, who can see into the minds of sleeping mortals and whispers to them the dark truths that they fear. Terberius lives only for the truths that he learns and reveals, but in his love for Shikara he is willing to put aside that for his daughter, whom he feels is a greater truth than himself. Terberius is a tall man, with obsidian skin and burning green eyes. He is completely hairless, and wears a shifting rainbow patchwork of clothing which is faintly disturbing to those who see it.

Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 2, Manipulation 3, Appearance 2, Perception 4, Intelligence 3, Wits 3
Abilities: Brawl 3, Presence 4, Investigation 4, Lore 4, Medicine 1, Occult 4, Awareness 4, Athletics 2, Dodge 2, Larceny 3, Stealth 4, Socialize 1
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Charms:
Compassion: Dreamspeak, Dreamscape, Tracking (people only)
Conviction: Harrow the Mind, Confusion, Memory Mirror
Temperance: Cunning Thief, Stillness, Hurry Home, Sustenance, Steal Sustenance
Valor: Materialize, Details, Form Match*, Principle of Motion
Willpower 5, Essence 4, Essence Pool 75
Cost to Materialize: 35
Health: -0 / -1 / -1 / -1 / -2 / -2 / -2 / -4 / Inc
Attacks: Crushing Fist Speed 6 Accuracy 7 Damage 5L Defense 6
Dodge Pool 5 Soak: 10B / 9L (Rocky Hide 4B/4L, Patchwork Cloak 2B/3L)

At the beginning of any scene involving Terberius, anyone who is opposed to him must roll Conviction. On a failure, they find guilt and fear crowding at their mind, and suffer a -1 die penalty on all actions.

Note: Terberius's Form Match allows him to take a form directly connected to a dark secret of the target. The effect may vary. The target must gain 4 successes on an Intelligence + Temperance roll to realize the deception. If Terberius is attacked, this Charm triggers automatically at no cost - Terberius cannot choose not to activate it.