Fayul/Taryr

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Character Sheet

Name: Uranhai Taryr                                                                       Aspect: Wood    
Motivation: Gain recognition and get out of her Father's shadow, without betraying him.   XP: 3

                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [OOO..]   Charisma      [OOOO.]   Perception    [OO...]
Dexterity     [OOOOO]   Manipulation  [OO...]   Intelligence  [OO...]
Stamina       [OO...]   Appearance    [OOO..]   Wits          [OOO..]
                            (=Abilities=)
(Air)                   (Earth)                 (Fire)
Linguistics   [O....]   Awareness     [O....]   Athletics      [.....]
Lore          [O....]   Craft         [.....]  ,Dodge          [OOOOO]
Occult        [.....]   Integrity     [.....]   Melee          [.....]
Stealth       [.....]   Resistance    [.....]  .Presence       [O....]
Thrown        [.....]  .War           [OOOOO]   Socialize      [.....]
(Water)                 (Wood)                  (Specialties)
Bureaucracy   [.....]   Archery       [OOOOO]   +3 War: Mounted
Investigation [.....]   Medicine      [OOO..]   +3 Dodge: Mounted
Larceny       [.....]   Performance   [OOO..]   +3 Archery: Mounted
Martial Arts  [.....]   Ride          [OOO..]
Sail          [.....]   Survival      [OOO..]

Languages: 
   (=Backgrounds=)                        (=Virtues=)
Resources      [OOOO.]        Compassion [OOO..]    Temperance  [OO...]
Command        [OOOO.]        Conviction [O....]    Valor       [OOO..]
Retainers      [OO...]        Virtue Flaw: Compassion
Familiar       [OOO..]        
Connections    [O....]
(The Guild)        



                                          (=Attacks=)
Essence        [OOOO......]   Name: Exceptional Longbow spd 6 acc 15 dam+3L (+arrows) rate 4  range 250
Willpower      [OOOOOO....]   DV: 9, Soak: 5/4 , Join: 4, MDV: 5
Limit          [.........!]   
                               
Health Levels:                Personal Ess  10 / 10
-0:  [ ]                      Periph Ess   28  / 28
-1:  [ ] [ ]                  Committed  0 / 0
-2:  [ ] [ ]
-4:  [ ]
Incap[ ]
                             (=Charms=)
(War) (out of aspect)

First Excellency                         (1m+, Reflexive, Instant)
1m/2d up to ability+specialties. (combo)
Terrestrial Reinforcement                (2m+, reflexive, scene)
1st excellency 1 person/m. Ability can't go more than double, or more than 5.

Enfolded in the Dragon's Wings           (1m+, reflexive, One Day)
Protect soldiers from anima elemental effects, reduced by ess. (combo, elemental, Touch)

Phantom Warrior Horde                    (2m, reflexive, instant)
Nonallies within (essx10 yards) roll valor or -1 penalty until next action. If war, enemy rout check, -1. (combo-B, Elemental, obv, War, action)
Ramparts of Obedient Earth               (2m+, Reflexive, Instant)
LOAD THE TOPH (combo, obv)
(Dodge) (out of aspect)
First Excellency                          (1m+, Reflexive, Instant)
1m/2d up to ability+specialties. (Combo)
Safety Among Enemies                      (3m1w, Reflexive, Instant)
if Dvx2 => Attack Dice, dodge and hits someone else. (Combo)
Elemental Defense Technique               (5m, Simple, Scenelong)
Negate archery. Unarmed attack takes 4b. soak +2/+2 against nonmagical weapons. Attacker rolls sta+res, failure -1 scenelong. (elemental, obv)
(Archery)
First Excellency                          (1m+, Reflexive, Instant)
1m/2d up to ability+specialties. (Combo)
(Ride)
Third Excellency                          (3m, Reflexive, Instant)
Reroll. (combo)
Great heart Companion                     (4m, Reflexive, Scenelong)
Horse can't flee, under complete control, and rider can't be knocked off. 


Great heart Companion                     (3m, Simple, Scenelong)
Mount Takes no Anima damage. 


Intimacies:
Taryr Mercenary Contingent:

Founded and funded by a horse trader, Azil Taryr, the Taryr mercenary brigade started as a side venture to promote the prestige of Azil's breeding operations, however, over time, the Contingent has become his main source of income. While Azil knew that he was fortunate to sire a Dragon-Blood to lead the force (and, indeed, Uranhai's exaltation was the deciding factor that let him go ahead with the venture), he had never expected to have someone take so easily to war. The contingent is named precisely so a large chunk of the glory goes to the elder Taryr and his other operations, even going to far as to mandating that his daughter refer to herself by her family name. Uranhai's loyalty to the group, however, is less motivated out of a gain of finance and prestige, but out of a sense of loyalty and duty, and a strong rapport with her fighters. The core group of fighters are Marukani, but there are recruits from all places; the common uniting factor is that all of them are skilled with a horse and bow, providing an excellent, well-trained and financed mobile skirmish unit.

Kyzyl

It's ironic that, in a mercenary brigade concievedto promote the virtues of a single horse breeder, that the commander wouldn't ride one of his horses. Kyzyl, named by Uranhai herself, was captured at a young age in an honorable duel with a fewllow young ttrained Marukani archer: the same duel, in fact, where Uranhai first revealed her gift of the dragon. The young foal was taken as part of the wager, and raised by Uranhai mostly away from her father. He grew up to be one of the swiftest horses in the land, with a fiery red mane and a decent amount of intelligence for a non-magical horse. While he's not the biggest horses in the land, he's served his master faithfully, even after taking a few cuts from the flux of anima before Uranhai perfected her charms.

Equipment:
Exceptional Longbow (spd 6, Acc +2, Rate 4, Range 250)
Exceptional Chain Shirt (+4/+2, Mob 0, Fat 0)

XP Record

-6 BP (+2 War, +2 Dodge, +2 Archery)
-9  (+1 Command, +1 Resources, +2 Retainers, +2 Familiar, +1 Reputation)
+130 XP (Creation)
-50 XP (+2 Essence)
-50 (5 charms)
-27 (+3 Excellency: War, Archery, Dodge)