Falcon/TearingOfTheMortalFlesh

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Tearing Of The Mortal Flesh

Labyrinth Circle Necromancy
Cost: varies

The necromancer reaches forth and the essence he releases balls itself into a blot of darkness around his fist. As the spell is completed, the ball separates into flecks of shadow that streak unerringly towards the necromancer's targets. Upon impact, each target suffers dice of aggravated damage equal to the necromancer's Essence. This damage bypasses any armour they may be wearing.

If any of the targets are slain by the shadow flecks, their corpses immediately animate as standard zombies. They respond to the commands of the necromancer who created them, and in the absence of other commands will turn violently on the nearest living people. They drop any weapons or shields they may have been carrying, but any armour they were wearing remains on them and continues to offer its benefits.

This spell costs 5 motes per target for permanent zombies, or 3 motes per target for zombies that collapse at the end of the scene. You cannot 'double up' on targets to inflict more damage, so this spell is usually only useful against extras.


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