Epsilon/EpsilonAbyssalCharms

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Flight of Bloody Wings</b>

<b>Cost: 7 motes, 1 Health Level \\
Duration: One scene \\
Type: Simple \\
Min. Athletics: 5 \\
Min Essence: 4 \\
Prereqs: Soaring Raptor Prana \\

Channelling the dark essence of the Underworld through his body the Exalt screams in pain as a pair of bloody wings erupt from his back in a flash of gore. These wings are forged from the blood of the Abyssal, and appear either fresh and dripping red or dark clotted black depending on the Abyssal. They have a wingspan that is twice as wide as they are tall and resemble bat or reptile wings. The same Abyssal always produces the same set of wings, a signature of sorts.

While using this Charm the character can fly at a speed of (Dexterity + Essence) x 8 yards per turn. However the character can not fly in areas where his wings can not extend to their full length (including narrow corridors, dense forests and so on). Rules for fighting while flying mimic those printed under Soaring Raptor Prana (Abyssals, page 201-202). At the end of the scene, the character will float to the ground and land on his feet as the wings slowly dissolve away into a red mist.


Crawling Nightmare Escape</b>

<b>Cost:10 motes, 1 Health Level \\
Duration: Dodge in turns \\
Type: Reflexive \\
Min. Dodge: 5 \\
Min Essence: 4 \\
Prereqs: Incomparable Phantom Form, Flowing Evasion Assualt \\

Even as an opponent strikes at the Abyssal he shrieks and breaks his body down, devolving into a swarm of small vermin that scitter and scamper away in all directions. The Abyssal can use this Charm to split into a large mass of small creatures, always soem form of vermin assdociated with death or decay. Examples include spiders, beetles, maggots, rats, snakes and other such creatures. The Abyssal always transforms into the same kind of creature, a sort of signature. The creatures the character transforms into must always move along the ground.

When this Charm is activated the character becomes effectively immune to all attacks. Strikes may crush or destroy any number of the Abyssal's components parts but so long as even one piece survives the Exalt will fully reform at the end of this Charm's duration, in the same condition they were when this Charm was activated. Storytellers are free to allow sufficiently huge area effect attacks to destroy the character. The swarm can move at a rate of the Abyssal's (Dodge + Essence) x 5 yards per turn, easily circumnavigating most mundane obstacles in the same manner a normal animal of that type could (meaning that most non-airtight places can be entered by the Exalt). This Charm can not be maintained for more than the Exalt's Dodge ability in turns. While using this Charm, the Exalt can not attack opponents. He may refelxively end the effects of this Charm at any time if he wants to attack.

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