EndlessChase/PathianSheet
From Exalted - Unofficial Wiki
Character Sheet
NAME HOMELAND
Pathian Stonewall
CASTE ANIMA BANNER
Night Stooping Hawk
NATURE EXPERIANCE
Follower 21 and charm
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 4 Charisma 3 Perception 4
Dexterity 5 Manipulation 2 Intelligence 3
Stamina 4 Appearance 2 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--DAWN-- --ZENITH-- --TWILIGHT--
□Archery ** ■Endurance *** □Craft
□Brawl □Performance □Investigation **
■Martial Arts **** □Presence □Lore ***
□Melee ■Resistance *** □Medicine
■Thrown ***** ■Survival ** □Occult **
--Night-- --ECLIPSE--
■Athletics **** □Bureaucracy --SPECIALTIES--
■Awareness **** □Linguistics ** Thrown (Darts ***)
■Dodge ***** □Ride Lore (First Age *)
■Larceny *** □Sail **
■Stealth *** □Socialize *
Languages: Native: Forest Tongue, Rivertongue, Old Realm
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TEMPERS ESSENCE **** VIRTUES
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Willpower: 6 Personal: 19:__(19/19) Compassion ***
O O O O O O (O) Committed: None Conviction ***
Limit Peripheral: 45:__(16/16) Temperance ***
0\10 Committed: 29 Valor ***
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BACKGROUNDS
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BACKGROUND DESCRIPTION
Artifact *** Belt of Shadow Walking
Artifact ** Hearthstone Bracers (Orichalcum)
Artifact **** Dawn and Dusk Chakrams
Allies ** Alaethis
Familiar *** Hawk
Resources ** Jade, stolen from criminals
Demesne *** Manse completed by Alaethis, Near Stonewall
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[[MERITSEndlessChase/FLAWS]]
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[[MERITEndlessChase/FLAW]] COST DESCRIPTION
Innocuous +2 Hard to remember. +1 to [[LarcenyEndlessChase/Stealth]] rolls when
it applies, and +1 Difficulty to identify.
Eidetic Recall +1 Sound
Omnidextrous +2 No offhand penalty, can weild tools with feet too
Double Jointed +1 +1 die to rolls involving flexibility
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COMBAT STATISTICS
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Initiative: 8* Soak ([[LEndlessChase/B]]): (2/4) Mobility: 0
ARMOR: Silk Armor (5/3) w[[EndlessChase/Armor]]: (7/7) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O O O O
Movement: 17 yards normal, 35 yards sprinting
*initiative gains +4 when form charm is active
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Sai (8)+0 9(+0) 6L(+0L)* 11(+2) 4 (-1 Diff to Disarm)
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RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
Throwing Knives(20) 10(+0) 8L(+2L)* 3 15 O O O O O O O O (O O)
O O O O O O O O (O O)
Throwing Darts 13(+0) 7L(+1L)* 3 20
(Unpoisoned) (10) O O O O O O O O O O
(Silverthorn) (6) O O O O O O
(Sleeping Poison) (6) O O O O O O
(Darkbarb Poison) (6) O O O O O O
Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 [[NEndlessChase/A]]
Dawn and Dusk can proform the following combat actions:
- For one mote each they can split in two
and hit an enemy twice (1 weapon 2 blows)
- They can be used together with no off hand penalties,
or penalties for splitting actions
- They will return to the solar's hands at the end of the turn,
if they are somehow detained
the solar may reflexivly spend 1 mote for each chakram
and it will appear in his hands
- Instead of splitting before the chakram hits,
the solar may instead pay a cost of 3 motes after the chakram has hit,
and after soak has been subtracted, to split the chakram and
cause 2x the dammage
Dodge 8/15 (+4 essence)(+3 bracers)(+1 double jointed(depending))
* Added +2 to all damage due to the hearthstone bracers
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POISONS
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TYPE DIFFICULTY SUCCCESS FAILURE DURRATION
Silverthorn 5 Nothing Death [[NEndlessChase/A]]
Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra [[SuccessesEndlessChase/Hours]]
Darkbarb 3 2L 6L (-4 Penalty) 6 Hours
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CHARM DESCRIPTIONS
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CHARM COST DURRATION TYPE EFFECT
Ox Body Technique (x2) None Permanent Special -1 x 2, -2 x 4, health levels
Precision of the 1 mote Instant Supplemental Adds dice equal to motes
Striking Raptor /die spent to single Thrown attack
Joint-Wounding Attack 3 motes Instant Supplemental Grants -1 penalties equal to
damage dealt for a scene
Triple Distance Attack 3 motes Instant Supplemental Tripple distance of a weapon
for range penalty purposes
Cascade of Cutting 5 motes Instant Supplemental Doubles attack pool against a
Terror single opponant
Fiery Solar Chakram 6 motes Instant Simple Ranged attack with no weapon
Deals 6L+ extra successes
Accuracy = permanent Essence
Agg to demons/undead
Ricochet Weapon 1 mote/ Instant Supplemental Ranged attack that can bounce
technique ricochet off of objects
Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks
as many targets as your thrown
score
Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes
equal Meditation to Stamina
to resist poison
Illness Resisting 6 motes One Day Reflexive Adds automatic successes
equal Meditation to Stamina
to resist disease
Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic
successes on investigation
Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if
someone is lying. Doesn't
work if target is unaware
of truth, or if they are
purposely vague.
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls
Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards
Vertically, Str X 20
yards horrizontally
Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling
1 Will can be comboed with charms
of other trees
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to
awareness rolls
Surprise Anticipation 1 mote Perminant Special Warns of danger and allows
Method character to act
Image of Death 2 motes 24 hours Simple Allows the user to appear
Technique dead
Wall-Climbing 1 mote 1 turn Reflexive Normal movement rate when
Technique Climbing
Distracting Finger 2 motes Instant Reflexive Prevents one opponent from
Gesture splitting their dice pools
Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence
to stelth and difficulty to
be hit, can do L or B
Lightning Speed 2+ motes One turn Reflexive Increases running speed
multiplier by one per 2
Spider-Foot Style 3 motes One Scene Reflexive Walk on walls and ceilings
Feather Foot Style 3 motes One Scene Reflexive Walk across liquids
Eagle Wing Style 4 motes One Scene Simple allows charecter to fly
1 will
Flawless Pickpocketing 3 motes Instant Simple Pickpocket flawlessly, no
Technique chance of being noticed
Easily Overlooked 3 motes One Scene Simple Overlooked by those who are
Presence Method not actively looking for you
Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one
/2 Dice dodge action. Must be aware
Shadow Over Water 2 motes Instant Reflexive Dodge with full pool.
Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge
Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship
either on water or in the air
also adds essence in dice to
all sailing rolls
Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to
1 will attack anyone within the
thrown weapon's range until
successfully blocked
Spirit-Detecting Glance 3 Motes One Scene Simple Character can see
dematerialized spirits.
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COMBOS
NAME COST CHARMS INCLUDED
Rain of Holy Light 12-21 Motes/ (Precision of the Striking Raptor, Cascade
1 Will of Cutting Terror, Firey Solar Chakram)
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GEAR
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ITEM QUANTITY NOTES
Throwing Knives 60 20 equipped, 40 spare
Iron Throwing Knives 4 4 equipped
Darts 50 38 equipped, 12 spare
Bolas 2 Carried
Sai 2 Equipped
Silk Armor 1 Worn
open toed sandals 1 pair Worn
Rope 50 feet Carried
Climbing Gear 1 set -1 difficulty on climbing
Hammok 1 Carried
A Strange Letter 1 A Strange Letter (currently
being studied by alaethis)
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[[ARTIFACTSEndlessChase/HEARTHSTONES]]
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NAME COMMITMENT EFFECT
Chakrams, Dawn and Dusk 8 motes ACC:+2, DAM:+4L, RATE: 3
RANGE: 120
Orichalcum Hearthstone Bracers 4 motes Damage icreased by 2
1 Hearhtstone Setting
Belt of Shadow Walking 6 motes Detection rolls are diff +2
5 motes, turn into a shadow
diff 3 to notice ouside of
a larger shadow
Stone of Opening Level 3 Unlocks and opens any
passage(windows, doors, etc)
Silk Armor 6 Motes Armor that's not armor
a small shadowsteel mirror 1 mote allows user to see ghosts
The Iron Puzzle Box 4 motes allows user to open the
(50/50) box to anywhere
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FAMILIAR
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Familiar: Hawk [[SpdEndlessChase/Dmg]]: Claws 8/6/2L
[[StrEndlessChase/Sta]]: 2/4/2 [[DodgeEndlessChase/Soak]]: 8/1L/2B Will: 4
[[PerEndlessChase/Wit]]: 3/2/4 Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4,
Presence: 3, Stealth: 4