DragonBloodedCraft/Ambisinister
Intuitive Construction Technique</b>
<b>Cost: 6 motes Duration: Special Type: Supplemental Minimum Craft: 5 Minimum Essence: 3 Prerequisite Charms:: Charm of Lesser Unmaking
Through careful study, a Dragon Blooded artisan who has mastered this charm is capable of studying the raw materials at hand and intuiting the most effecient way to assemble them, speeding up the construction or repair of an item. Exalts using this charm to supplement a construction roll add their essence in automatic successes. When supplementing a repair roll, this value increases to essence x2. This value is halved (one-half essence rounded up to build, essence to repair) if the craft roll in question is being used on a non-Jade artifact. A non-Jade artifact is defined as any artifact where Jade is not the core material. The character needs to have some sort of blueprint or design on hand in order to employ this charm. The cost of this charm is payed at the start of the interval of work that precedes the die roll and remains committed for the entirety of that time. (e.g. If the exalt can roll after each week of work, this charm is activated at the start of the week and the essence is committed until the end.) This is a syngeristic charm. Other Terrestrials assissting on the project may activate this charm to add its bonus (based on their essence) to the roll of the lead artisan.
Measure Twice, Cut Once Practice</b>
<b>Cost: 7 motes Duration: Special Type: Supplemental Minimum Craft: 4 Minimum Essence: 3 Prerequisite Charms:: Flaw Finding Examination, Shaping Hands style
Experienced craftsman are familiar with most of the perils and pitfalls involved in finishing a project and can, with proper foresight and planning, avoid the majority of them with ease. This charm may only be activated at the start of a long term craft project (i.e. any task requiring an extended craft roll). Once activated, this charm provides the character with a number of re-rolls equal to his permenant essence. These re-rolls may be used on any craft roll in the extended set. The character has the option to keep rolling any result so long as he re-rolls left to expend. The result of the re-roll always supercedes the original. The essence cost of this charm remains committed until the project is completed or abandoned.
Pasiap's Flawless Execution</b>
<b>Cost: 4 motes, 1 willpower Duration: Special Type: Supplemental Minimum Craft: 5 Minimum Essence: 3 Prerequisite Charms:: Measure Twice, Cut Once Practice
Utilizing a special technique and methodology taught to him by the Earth Dragon, Pasiap was capable of feats of sublime construction. This charm is a legacy left by Pasiapbased on those teachings, for those exalts who would follow in his footsteps. Any craft roll supplemented by this charm has all of its dice counted as automatic successes. If the craft roll pertains to artifacts or devices of similar mystic complexity, this charm instead allows the character to re-roll all dice that do not come up as a success. If it is an extended craft roll this charm may be activated to supplement a number of rolls within the project equal to the exalt's permenant essence. The essence cost of all activations of this charm are committed until the crafting is completed or abandoned.
Summoning the Earthen Servitor</b>
<b>Cost: 6 motes, 1 health level, 1 willpoer Duration: 1 year Type: Simple Minimum Craft: 4 Minimum Essence: 3 Prerequisite Charms:: Stone Carving Fingers Form
By invoking a minor clause that is linked to their birthright, a Terrestrial Exalt is capable of summoning a minor earth elemental to assist them on projects. Activating this charm is a one hour ritual which must be performed in a rocky or earthen setting. At the culmination of the rite, the exalt buries a blueprint, design, plan, or similar documentation, either in the earth or under a cairn of stones, and then spills his blood and essence on the site calling up an Earthen Servitor. The Servitor will assist anyone its creator commands it to in the construction of whatever device's plans were used in its creation. If the project is mundane, the Servitor can work on its own or as an assisstant. If the project is magical in nature, an artifact for example, the Servitor is only capable of aiding. If asked to work on its own, it has a die pool of 12 and need not eat or rest. It requires no tools, only materials. If used as an assistant, it lowers the difficulty of the artisan's rolls by 2. (If using the artifact construction rules from Savant and Sorcerer, or my House Rules, then the Servitor fills the "Elemental or 1st Cirlce Demon" assisstant slot). If placed in a combat situation, the Servitor will not move or defend itself. It has a bashing and lethal soak of 10, 7 health levels, and regenerates 1 health level a turn. The Servitor will remain until dismissed or until a year has elapsed from its summoning. During this time the only tasks it is capable of are building or assissting in the building of whatever project was used in its summoning and tidying up the workshop. It will work until commanded to stop or it runs out of materials. It will listen to whomever its summoner tells it to. So long as the Servitor remains, the essence cost of this charm remains committed.
Instilling the Spirit of the Smith</b>
<b>Cost: 5 motes, 1 health level Duration: 1 Season Type: Simple Minimum Craft: 5 Minimum Essence: 3 or 4 Prerequisite Charms:: Dilligent Engineer Discipline
Instead of simplying leaving behind detailed plans, as with Dilligent Engineer Discipline, the Terrestrial artisan who employs this charm can instill his very skill into another. The exalt must spend one day in meditation with the recipient of this charm. After that the charm may be activated. Mortals enhanced by this charm acquire craft, lore, and occult ratings equal to the exalt's. They also gain the ability to forge artifacts as if they were exalted (although they still do not double 10's). Any essence costs which need to be payed over the course of artifact construction are spent and committed from the character's pool. Should this charm prematurely end while a mortal artisan is in the middle of crafting an artifact, the project immediately fails and any exotic components are lost. Once imbued, the enhanced craftsman may forge on his own or act as an assisstant for other projects (If using the artifact construction rules from Savant and Sorcerer, or my House Rules, then the imbued craftsman acts as a trained Terrestrial Savant, lowering the crafting difficulty by 3). If this charm is used on another Terrestrial, it instead adds the character's craft, lore, or occult ratings as bonus charm dice to relevant rolls made by the recipient Terrestrial. The character must be present to renew this charm once the duration expires. This charm may only be used on mortals and Terrestrial exalts. For every acitve instance of this charm the character reduces his craft, lore, and occult ratings by 1. The maximum number of people that can benefit from this charm at any given point is equal to the exalt's essence or the highest rated of his craft, lore, or occult skills, whichever is lower.