Dorchadas/ACCharacter
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TITLE HOMELAND Alabaster Chimes in the Shadowed Cathedral Sijan CASTE ANIMA BANNER Midnight Chained Baby in Blood NATURE EXPERIENCE Caregiver 0 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 4 Perception 3 Dexterity 3 Manipulation 3 Intelligence 4 Stamina 3 Appearance 5 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DUSK-- --MIDNIGHT-- --DAYBREAK-- □Archery ■Endurance *** □Craft □Brawl ■Performance ***** ■Investigation *** ■Martial Arts ***** ■Presence ***** □Lore *** □Melee ■Resistance ** □Medicine * □Thrown ■Survival **** ■Occult **** --DAY-- --MOONSHADOW-- --SPECIALTIES-- ■Athletics ** ■Bureaucracy ** □Awareness * □Linguistics ** □Dodge *** □Ride □Larceny ** □Sail □Stealth * □Socialize **** LANGUAGES: Rivertongue (Native), Low Realm, Old Realm ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Artifact ** See below Abyssal Command * Two ghost bodyguards/servants, Falling Rain and Dancer Liege ***** Right hand of the Walker in Darkness Necromancy **** Tutored by Walker himself Resources ** House in Sijan Spies * Sijan Morticians' Order Whispers ***** No explanation needed ---------------------------------------------------------------------------------------- TEMPERS ESSENCE ***** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 8 Personal: 23:23 Compassion **** O O O O O O O O Committed: None Conviction **** Resonance Peripheral: 57:47 Temperance ** O O O O O O O O O O Committed: Ten Valor *** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 6 Soak (LDorchadas/ACCharacter/B): (1/3) Mobility: 0 ARMOR: Silk bandages wDorchadas/ACCharacter/Armor: (6/6) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 6(+0) 9(+1) 3B(+0B) 10(+2) 5 RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION -- Dodge: 6/13 (+4 Essence bonus)(+3 Hearthstone Bracers bonus) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique x 2 None Permanent Special -1 x 2, -2 x 4 Health Levels Essence Engorgement None Permanent Special Gain 3 Essence per HL drained Technique x 2 Essence Discerning 6 motes Scene Simple Perception + MA to observe Glance a target's aura. Also see spirits. Shrouded Claw Attack 3 motes Instant Supplemental Characters who defend roll half their dice pool. Hungry Ghost Form 5 motes Scene Simple Lethal damage with hands + gain 1 mote per HL done. 3 motes to attack spirits Unnatural Shambling 5 motes/ Instant Extra Action Gain Extra Actions equal to Deftness 1 will your permanent Essence Consuming Entropy 1 mote/ Instant Supplemental Reduce a victim's soak level Strike 2L for a single attack Lunging Phantom Method 4 motes Instant Supplemental Teleport behind an enemy Power Reaping Prana 1 Will Instant Reflexive Roll Perception + MA, gain motes from another Charm Flitting Shadow Form 1 per 2 Instant Reflexive Reduces opponents die pool to a minimum of zero. Haunting Inflection 1 mote/ Instant Supplemental Add dice to Performance or Track 2 dice Presence rolls. Obviously supernatural Withering Dirge 2 motes/ Instant Reflexive Sing and do damage 1L Morbid Fascination 5 motes Scene Simple Command fear and respect. Style Forces people to listen Heart-Sculpting Oration 6 motes/ Scene Simple Manipulation + Presence, Diff 1 will 2 (1 if negative) to implant an emotion. Roll willpower (Diff 1) to resist Enduring Huntsman 5 motes One Day Simple User can survive any Method environmental conditions that are physically possible Maze-Unraveling 3 motes Instant Simple Add Essence in automatic Concentration successes on any attempt to navigate a maze Flesh Mending 10 motes One Day Simple Ten times normal healing rate Discipline Shadowlands Circle 1 will Instant Simple Cast a Shadowlands spell Necromancy Labyrinth Circle 2 will Instant Simple Cast a Labyrinth spell Necromancy Raiton's Nimble Perch 3 motes Scene Reflexive Success on balance rolls Blood Feasting None Permanent Special Can survive on only blood Technique Crypt Bolt 1 mote/ Instant Simple Dexterity + Athletics, with 2L Accuracy = Essence. Essence x 10 yards range. Stamina + Lore max. Elegant Tyrant's 6 motes One Hour Simple Adds Permanent Essence to Majesty Socialize, Presence, and Bureaucracy rolls for one on one interaction. Causes fear Soul-Flaying Gaze 8 motes/ One turn Simple Manipulation + Presence vs. 1 Will Willpower. If the Abyssal wins, target loses [Essence] Willpower and is frozen. Heart-Stopping Mein 10 motes/ One Scene Simple Valor required to attack 1 Will or approach. Failure does [Essence] lethal. >STA damage = stunned. Touch of Gentle Repose 5 motes Instant Simple Touch, person may end own life for 1 Will. Excellent Inquisitor 1/ die One Scene Supplemental Die adder for Investigation Attitude Terrestrial Circle 1 Will Instant Simple Cast one Terrestrial Sorcery Circle spell Void Circle 3 Will Instant Simple Cast one Void Circle Spell Necromancy -- COMBOS NAME TOTAL COST CHARMS INCLUDED Talon of Onyx Mist 7+1 per 2L, 1 Will (Shrouded Claw Attack, Consuming Entropy Strike, Lunging Phantom Method) -- SPELLS COST CIRCLE EFFECT Piercing the Shroud 10 motes Shadowlands Allows travel to the Labyrinth. Takes (10-Occult) minutes to cast Rune of Sweet Passing 15 motes Shadowlands Marks a mortal to become a ghost Raise the Skeletal Horde 5/3 motes Shadowlands Creates walking dead. 5 motes for permanent, 3 for scene-long each Hundred Shade Breath Varies Labyrinth Summons hungry ghosts, 1 per 2 motes Reaping the Fallen 25 motes Labyrinth Gain one mote for every sentient being that dies with a league of the caster Onyx Countermagic 15/20 Labyrinth Necromantic Countermagic. Personal motes shield costs 15, ranged costs 20 Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation Blood from the Slaughter 35 Motes Void Regain 1 lvl of bashing or lethal for each sentient death within a league Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Yes, Alabaster Chimes really does only have the clothes on his back, except see below. ---------------------------------------------------------------------------------------- ARTIFACTSDorchadas/ACCharacter/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Silk Armor *** 6 motes Acts as 5L/3B defense, doesn't count as armor. Takes the form of his shroud. Soulsteel ** 4 motes Reduces enemies' soak by 2, one hearthstone Bracers setting
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