Doorman/Players

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The Nameless Chronicles

It is the Second Age. It is a time of war and chaos. The Realm has been plunged into civil war, the Deathlords continue their bid for Creation, and unrest and discontent spreads throughout the cities of the outer lands. But in the warm climates of the south, a group of the Anathema have come against a thousand odds to meet. Now, they will face a thousand more odds against them, to give the Golden Age a second chance. Will the chronicles of their actions forever shine like the burning sun above? Or be lost to the windy deserts, like a hundred stories before? By what name will these chronicles be known? No story can be truly named before it is ended. And they have only just begun.

The Circle

Shodan Xerxes
Eclipse Caste Treasure Hunter
As a mortal, he sought for the wonders of the desert. But, once struck with his Exaltation, he seeks to rediscover the forgotten wonders of the First Age from all of Creation, assisted by his loyal mortal followers, the Dune Deign. After a number of small missions, they discover something amazing. A mighty warship, buried in the southern sands. But how did it make it out so far? And why did they unearth something seemingly like propellers near the crash site?
Relevant Skills: Avoiding attacks, archery, crafting.

Altropa Belladonna Nightshade
Night Caste Dancer and Assassin
Born into an abusive family, she knows little compassion. But when her family was killed by assassins, she moved on into the world. She left her name of Altropa behind, and became the dancer, Belladonna. But when the sun sets, and the pay is right, the assassin Nightshade stalks the night. She seeks to spread her fame throughout Creation, under both names, utilizing the power she has been given.
Relevant Skills: Pearl Courtesan and Ebon Shadow martial arts, stealth.

Havul and Cain
Zenith Caste Prophet
Night Caste Hedonist
Twin brothers bound together by a hearthstone called the Gemini Shards. Havul teaches the forbidden words of the Unconquered Sun, seeking to build the ideal society. Cain wishes to enjoy every bliss available in Creation, and to make his brother's dream a paradise of food, drink, and entertainment. However, both flee an enemy from their past, a crime lord known as Rafas, who refuses to forget a grudge, and will stop at nothing to exact revenge.
Havul's Relevant Skills: Ride, presence, medicine.
Cain's Relevant Skills: Ride, sorcery, larceny.

Sarge
Dawn Caste Military Leader
The Second Breath does not always come gently, and in this case, struck hard. Once a small time gambler, he awoke one morning with no memory of his mortal life, not even his name. In the place of his mortal memories lay ones of a glorious Golden Age that defied all else he had heard before, and upon awakening he discovered an orichalcum coin clutched in his hand. He remembered fighting many battles against many enemies, and he came to a realization. Creation is poised on the brink of destruction, and if it is to be saved, it would require an army, and he is willing to provide.
Relevant Skills: Tactics, military training, melee.

The Challengers

Tepet Rafas
Criminal Leader
After House Tepet declared war on the Bull of the North, there were many battles. To escape these battles, Rafas of House Tepet defected, along with the scale of mortal troops under his command. After attempting to join the Guild and being pushed away, he became a crime lord who operates along the guild trading routes. Cain and Havul escaped his service, but now he is focused upon revenge on the two Solars. He is supported by four talented minions, Giovanni, a brawler, Ako, a deadly martial artist, Viscant, a strong hearted lieutenant full of doubt for his master's actions, and Mortimer, a cowardly, snivelling messenger.

The Silver Seneschal
Wild King
Mysterious and suprisingly well organized hordes of barbarians have been appearing in the southeast, and word of them has spread all the way to the south. All of the barbarians claim allegiance to a strange and powerful man known only as the Silver Sensechal. Rumors fly among travellers that huge beasts are often seen supporting the barbarian forces, and that Lunar Anathema are abound within their ranks. What is his part in this grand chronicle?

Deciever Crouched in Gravestones' Shadows
Deathlord
This mysterious Deathlord has only recently surfaced from the Underworld, his actions dwarfed by grander ones such as Mask of Winters' siezure of Thorns. However, being a Deathlord, his powers are still to be feared. Rumor has it he has begun claiming small, forgotten shadowlands in the southern deserts, but no man, woman, or child in Creation has ever laid eyes upon a deathknight servant of the Deciever.

The Allies

Web of Fated Ends
Assassin's Guild
This mysterious band of assassins has been eliminating targets for years, operating unseen and charging exorbitant prices for their kills. Not even the assassins within the Web are positive of who the leader is, they know only the man they must report to, and that he must then report to another man whose identity they are not cleared to know. The Web of Fated Ends is shrouded in so much mystery that it's origins are unknown, even to the highest ranking members. Members of this order are called the Endings Spiders, and worked for the Scarlet Empress on a number of occaisions when the Wyld Hunt could not be bothered to track down a weaker Anathema. The representative to the Circle, a tenative ally and the man responsible for giving Nightshade her orders, is known as Vito.

Dune Deign
Adventurous Treasure Hunters
Their name means to look down upon the dunes, and indeed, these brave and always eager men do so as they travel across the broad expanse of the southern deserts, hunting for artifacts and treasures lost to the shifting sands of time. All of great valor, though also a bit too fond of House Cynis wine, these fun loving and merry folk are led by Sallah, an expert in excavation and the art of making food and drink dissapear, and their trusted captain, Shodan Xerxes. While they are aware that he is one of the feared Solars, they also know and appreciate that he guides and keeps them safe against many odds they could not already brave.

K'halad'a nal D'halad
Civilization in the Wasteland
The translation of their strange name is "The Fire That Is Not Fire". These mortals have mastered many skills by way of crafting and use of firedust, and have built a sizeable town around the base of a mountain they call the Mount of Stagnant Fire. They have long since forgotten how they came to this place, but legends among them speak of the Golden Artisans, who taught them and protected them in times of great trouble, long ago, until they dissapeared. This group of mortals are so far out of reach of the Realm that they have no need to pay tribute, and follow teachings much like those of the Cult of the Illuminated.