DnDToExaltedRaces/Dwarves

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D&D Races: An Exalted Conversion - Dwarves

Terms

  • Modified Attributes:
    • Increased (Attribute): (Attribute) maxima are one higher than allowed by Essence - for example, a maximum rating of •••••• at Essence •••••.
    • Decreased (Attribute): (Attribute) maxima are one lower than allowed by Essence - for example, a maximum rating of ••••• at Essence ••••••.
  • Racial Specialties
    • A race with racial specialties has one or more specialties at zero cost.
    • Characters of this race recieve the benefits of these free specialties only if they have at least • in the related Ability.
    • Racial specialties do not count toward specialty caps.
  • Statures
    • Small Stature: Remove one success from all Strength-based rolls. Gain a •• bonus to Dodge DVs.
    • Large Stature: Recieve •• penalty to Dodge DVs. Add one success to all Strength-based rolls.
  • Vision
    • Low-Light Vision: Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.
    • Darkvision: Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.
  • Sensitivity
    • Light Sensitive -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.
    • Surface Sensitive: -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.
    • Water Sensitive -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.
  • Broken Spirit: Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.
  • Heat Resistant: Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.

Races

Dwarves, Standard

  • This template is also used by Mountain Dwarves and Hill Dwarves.
  • Stamina ••.
  • Increased Stamina.
  • Decreased Charisma.
  • Racial Specialties: "Stones" in Awareness, Investigation, and Crafts.
  • Racial Specialties: "Poison" and "Knockdown" in Resistance.
  • Darkvision.

Dwarves, Badlands

  • Stamina ••.
  • Increased Stamina.
  • Decreased Charisma.
  • Racial Specialty: "Dousing" in Survival.
  • Racial Specialties: "Poison" and "Knockdown" in Resistance.
  • Darkvision.
  • Heat Resistant.

Dwarves, Dark

  • Stamina ••.
  • Increased Stamina.
  • Decreased Charisma.
  • Awareness •, and Stealth •.
  • Racial Specialties: "Stones" in Awareness, Investigation, and Crafts.
  • Racial Specialties: "Poison" and "Knockdown" in Resistance.
  • Darkvision.
  • Light Sensitive.

Dwarves, Glacier

  • Stamina ••.
  • Increased Stamina.
  • Decreased Charisma.
  • Racial Specialties: "Ice" in Awareness, Investigation, and Crafts.
  • Racial Specialties: "Cold" and "Knockdown" in Resistance.
  • Darkvision.

Dwarves, Gully

  • Dexterity ••
  • Stamina ••.
  • Increased Dexterity.
  • Increased Stamina.
  • Decreased Charisma.
  • Decreased Intelligence.
  • Decreased Valor (treat as an attribute decrease).
  • Stealth • and Survival •.
  • Racial Specialties: "Poison" in Resistance.
  • Small Stature.
  • Darkvision.