MartialArts/12DeadlyFistStyle

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Background

The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off his belief that there were twelve natural positions for the fist and body in a combat situation. It concentrates on defense by redirection of force and anticipation of an opponents moves.


He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught up with his former slave, and in an unlikely turn of events the master was killed by the slaves invention and mastery of essence. Since then, the Art has been handed down from master to student, as it has been since prior to the Contagion, when the original master passed it down to his student.

Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get "promoted." He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists


This Style is not compatible with armor.
The weapons of this style are khatars & staves.

Basic tecniques

Silver Arms Defense
Cost:1 Mote
Duration:Instant
Type:supplemental
Min.Martial Arts:2
Min Essence:1
Prereqs:none
Description: This charm fills the practitioners arms with Essence allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users permanent Essence score to parry one melee attack. This Charm also allows the artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.


Wave Fist Defense
Cost:3 Motes
Duration:Instant
Type: supplemental
Min.Martial Arts:2
Min Essence:2
Prereqs:Silver Arms Defense
Description: The martial artist swings his arms outward and twists his waist in a Method that draws power from his opponent, and attempts to use their energy against them. The exalt rolls a standard parry using Martial Arts against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown a number of yards equal to the martial artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist Form the distance of the knockback generated by this Charm is doubled.


Speed of Stillness
Cost:1 Mote per +1 difficulty
Duration:Instant
Type:Supplemental
Min. Martial Arts:3
Min Essence:2
Prereqs:Wave Fist
Description: Gaining an insight into the motions an opponent will make the martial artist may sidestep their blows by only moving a small portion of their body to avoid an entire attack. Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent. This charm can only increase the difficulty to hit the martial artist to their permanent essence.

Form Charm

12 Deadly Fists Form
Cost: 4 Motes
Duration: One Scene
Type:Simple
Min.Martial Arts:4
Min Essence:2
Prereqs:Speed of Stillness
Description: The martial artist draws essence into his arms with a circular motion spiralling through himself and Creation, awakening a defensive awareness that is both within and without. For the duration of the charm the martial artist may parry both lethal and projectile attacks without a stunt, or penalty. In addition while in this form the martial artist increases the difficulty of all Knockdown and knockback effects by half of their permanent Essence rounded down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is standing in.

Advanced Techniques

Golden Arms Defense
Cost:2 Motes
Duration:Instant
Type: Reflexive
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fists Form
Description: As the Martial Artist gains greater understanding of motion, they are now able to capitalize on any opening the opponent shows to them. When an attacker fails to achieve any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to respond to a counterattack from any source.


Twelve-Fold Fist Technique
Cost:3 Motes
Duration:Instant
Type:Simple
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fist Form
Description: The martial artist flashes out with an insane flurry of blows that strike so quickly that it is barely distinguishable from a single blow. The martial artist makes a standard martial arts attack if this attack is successful the martial artist adds their permanent Essence to the final difficulty of any stun resulting from the blow. This Charm also changes the damage of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which case the martial artist adds half of their permanent Essence rounded up to the base damage of the attack.


Tsunami Technique
Cost: 2 Motes
Duration:Instant
Type:Reflexive
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fists Form
Description: The martial artist learns that the the truest defense is not to be present when an attack occurs. With this understanding the martial artist learns to flit and tumble with the force of any blow tagetting him. When dodging, regardless of success, the martial artist may activate this Charm granting him the ability to move a distance equal to his attackers strength plus the martial artists permanent Essence in yards. The use of this Charm is considered a Hopping Defense for all purposes. Additionally if the martial artist suffers the result of a knockback while using this charm the distance of the knockback is doubled, also knockdown results are negated as the martial artist quickly bounds back to their feet.


Twelve-Fold Evasion
Cost:2 Motes
Duration:Instant
Type:Reflexive
Min.Martial Arts:5
Min Essence:3
Prereqs:Tsunami Technique
Description: At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial artist may cause an attack aimed at them to hit another target. This new target must be within melee range of both the martial artist, and the attacker for this Charm to have any effect. For this defense the martial artist rolls Essence + Martial Arts with a difficulty equal to the permanent Essence of the attacker. If this roll is successful, a new target designated by the martial artist is struck as if it were the original target while the martial artist avoids the attack. It is worth noting that the target designated by the martial artist need not be another foe, or even an animate object as long as it is conceivable to have been struck in the martial artists stead. Also worth noting is that the use of this Charm is considered a dodge for all purposes.


Twelve-Fold Defense
Cost::4 motes
Duration::Martial Arts Rounds
Type::Refexive
Min.Martial Arts::5
Min Essence::3
Prereqs::Golden Arms Defense.
Description: The Martial Artists awareness and ability to anticipate an opponents moves becomes supernaturally accurate. Upon activating this charm the martial artist gains virtual immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool and a number of Auto-sucesses equal to their permanent Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the martial artists permanent essence for the cost of one mote. The martial artist may while using this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts.

Ultimate Technique

Twewlve-Fold Understanding</b>
<b>Cost::
4 Motes, 1 Willpower
Duration::One scene
Type::Simple
Min.Martial Arts:5
Min Essence::4
Prereqs:Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.
Description:When reaching the pinnacle of this style the martial artists becomes nigh untouchable moving in just the right way at just the right time to avoid or intercept injury. When this charm is activated the martial artists whole body blurs and leaves shimmering translucent trails of every movement they make. This grants the martial artist both a persitant dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice to "normal" parry or dodge attempts, but may be increaced by charms or stunts. In addition if the martial artist takes no non-reflexive actions on any round in which this charm is active it allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial artist Temperance score.

Comments

This art has been completely altered. If you still want to use/see the older style it is still intact here. Archived Comments

This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. Issaru

I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance Issaru