Davidl/White
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Current Essence Pools: Personal 0/14, Peripheral 21/22
Current Anima Banner: 1 motes
Current Willpower: 6/6
Current Wound Level: -0 -1 -1 -2 -2 -4 Inc
Combat Stats: (Regular/DBT)
Base Initiative: 7/8
Soak: 8B/8L
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)
Attacks:
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/12L, Defense 9/10, Rate 6
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/6B, Defense 10/11, Rate 5
Name: White
Concept: Sage trying to balance his Tribe/Family with his personal Vision
Caste: No Moon
Nature: Visionary (Get back WP when getting closer to your goal.)
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)
Attributes: Strength 3(6), Dexterity 4(5), Stamina 3, Charisma 3, Manipulation 4, Appearance 3, Perception 3, Intelligence 5, Wits 3
Italized Attributes are Favored
Favored Abilities: Brawl 4, Survival 2, Occult 5, Presence 3, Awareness 3
Other Abilities: Dodge 2, Athletics 1 (In Trees +2), Lore 3, Linguistics 1 (Foresttongue), Socialise 2, Stealth 2
Backgrounds:
-Tell: 3 (White Hair, Automatic for those who know it and if my Anima flares to 4-7, Diff 3 to spot otherwise)
-Society: 3 (Member of the "Circle of Gold and Silver", a medium-sized Society)
-Hearts Blood: 3 (Pretty much all animals in the Region, most animals in the Direction and one Super-Predator)
-Horde: 3 (125 Barbarians, 25 Beastmen, two Heroic Mortals and one God-Blooded)
-Artefact: 3
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Virtue Flaw: Curse of the Heartless Weasel (for 1 scene, may incur no risk and expend no effort to aid others)
Limit: 0
Essence: 2
Essence Pool:
-Personal: 14
-Peripheral: 22 (32 max)
Commitment: Razor Claws 2, Hearthstone Bracers 8
Willpower: 6
Health Levels: -0 -1 -1 -2 -2 -4 Inc
Exp: 7 (7 awarded total)
Merits & Flaws:
-Child (-3) (Looks like a youth of 14 years)
-Favor (-3) (Owes a blood-dept to Black Stone)
-Unusual Appearence (-1) (Deep, dark tan with hair the color of bleached bone)
-Barbarian (-1) (-1 die when trying to understand and express civilizes etiquette)
-Throwback (-4) (The Spirit of a First Age Lunar and lover of Corvix Qwens First Age incarnation who hates his ass)
+Eternal Vow (3) (Spirit Bond with Corvix Qwen, allows Essence-exchange and minor telepathy)
+Past Lifes (5) (Has vivid memories of his past lives, back all the way to the First Age, +5 to any roll related to First Age Knowledge)
Charms:
-Sinuous Grace Strike (Supplemental, Instant, 1Mote per die, Add up to [Dexterity] Dice to any Close Combat Attack)
-Bowing Reed Stance (Reflexive, One Scene, 3 Motes, Don´t suffer any Penalties for going Full Dodge)
-Bending Before The Storm (Reflexive, Instant, 3 Motes, Generates a Dodge at Full Dicepool, Converting [Dex] Dice into successes)
-Name Speaking Technique (Simple, Instant, 1 Mote, Know the name of someone in your libary, as well as the names of people he knew)
-Enter The Empty House
-Learn From The Dead (Simple, Instant, 2 Motes, Draw on the knowledge of one person you have in your libary and add his Knowledge-Ability (Lore, Occult, whatever) as a Bonus to your roll; You can also ask them questions which have to be answered truthfully)
-Lore Speaking Method (Simple, Instant, 2 Motes per die, Add up to [Intelligence] to any Intelligence based roll)
-Read The Heavenly Portent (Simple, Instant, 3 Motes, Decrease the difficulty of astrology rolls by the lunars Intelligence)
-Hide Of The Cunning Hunter (Simple, One Day and Night, 3 Motes, Hides the Tattoos until the Anima reaches the 4-7 Motes level)
-Masking Of The Brilliant Form (Simple, One Scene, 2 per Reduction, Decrease the Level of the Tell by up to [Appearence] steps)
-Tale Spinning Mastery (Simple, One Scene, 4 Motes, Adds a Lunar's Manipulation to any Social roll they make to convince someone that something is true.)
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )
Deadly Beastman Transformation:
Ability-points:
+3 Strength
+1 Dexterity
Gifts:
-Resiliance of Nature
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)
-Lightning Speed (Doubles movement and jumping distance)
-Spider Foot Climbing (May move at normal speed up walls and across ceilings, stopping and hanging at any orientation)
Equipment:
-Moonsilver Bracers (3-point artefacts, +5 Bashing Soak, May soak Lethal damage with Bashing Soak, +3 to Dodge)
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)
-[One Artefact point left, unsure what to buy with it...]
Combat Stats: (Regular/DBT)
Base Initiative: 7/8
Soak: 8B/8L
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)
Attacks:
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/10L, Defense 9/10, Rate 6
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/5B, Defense 10/11, Rate 5