DariusSolluman/Maintenance

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Maintenance Getting the troops to stay in the Army

Armies travel on their stomachs, as the saying goes. Most soldiers require food, pay, and equipment to be maintained. Although some troops deviate from these basic costs, they're generally reliable for troops within the Age of Sorrows.

The base cost of an army is the money required purely to feed the troops. Above and beyond that, most troops will want to be paid as well. That increases the base cost by 1 or more, depending on the quality and greed of the troops in question, and should be established when the army is formed. This is a monthly price.

Command  Base Resource Cost
1	  1
2  	  2
3 	  3
4	  3
5	  4

Basic Pay: +1 (Conscripts and Regulars)\\ Elite Pay: +2 (Elite troops are always trained to have at least +3 in bonuses)\\ Super Elite: +3 or more (Super Elite troops are always at least +6 in bonuses)

Additionally, money seems to leak around armies. Just as in any large endevor, pay must be tracked, outlays planed for, reimbursements paid on time and paid only oncee. Although small troops may get away without such, virttually any large troop has one or more bean countners to help keep the books balanced.

Balancing the books in this fashion isn't easy- it requires an Intelligence + Bureaucracy roll at a difficulty equal to the Base Resource Cost. Success reduces the cost of the army by 1 for the month. Additionally, the magics of the Exalted which help make an army easier to maintain fall under Bureaucracy.

Each month an army's resource cost isn't met, it looses both one health level due to deserters, and must be repaid and retrained as normal.


As a quick reference for the future, anyone using the more detailed Resources System I've been tinkering with...

I figure the average infantryman is paid at twice Resources 0 annually (not an Annual Purchase, but summed over the year and paid on a monthly basis), and incurs an equipment cost of a Monthly Resources 2 purchase for every two points of Equipment they have over the year; that is, they cost monthly about $40 + $3 per two points of equipment. Conscripts are paid only flat Resources 0; they overall cost $20 + $3 per two points of equipment. Additionally, for every member of the infantry there is at least one associated non-fighting part of the force; cooks, weaponsmiths, medics etc. They are paid Resources 0 on average, plus a small materials bonus (coming to about $50 a month).

Fang officers (1 per five infantry) are paid Resources 1 annually, and cost one additional Resources 2 Monthly purchase, flat. Additionally, they have a routine of 3 support troops, instead of 1.\\ Scale officers (1 per twenty five infantry) are paid thrice Resources 2 annually, and cost two additional Resources 2 Monthly purchases, flat. Additionally, they have a routine of 5 support troops, instead of 1.\\ Talon officers (1 per one hundred twenty five infantry) arae paid ten times Resources 2 annually, and cost four additional Resources 2 Monthly purchases, flat. Additionally, they have a routine of 10 support troops, instead of 1.\\ Wing officers (1 per two hundred fifty infantry) are paid twenty times Resources 2 anually, and cost six addiitonal Resources 2 Monthly purchases, flat. Additionally, they have a routine of 15 support troops, instead of 1.\\ Dragonlords (1 per five hundred infantry) are paid fourty times Resources 2 annually, and cost ten additional Resources 2 Monthly purchases, fllat. Additionally, they have a routine of 25 support troops, instead of 1.

Each +1 from training increases the base pay grade (and all subsequent grades) by one; that is, in a +3 Dragon, the regular infantryman will be paid Resources 2, and the Dragonlord will be paid 60 times Resources 2. Support units do not get this payraise.

Army size is calculated based entirely on infantry; officers are still figured into the price, but not the number of warm bodies, since (in theory) they aren't the ones usually fighting themselves.

In PRACTICE, that makes the common army sizes cost the following. A Bureaucracy check can reduce the corruption by 10% per success for the first five successes (down to the minimum total cost per month); after that, each success shaves off 5% from finding ultimate deals and such.

Bonus +0	Total Cost Per Month	(With 150% corruption)
Fang	          $1,077.20        	  $1,615.80
Scale	          $5,921.40	          $8,882.10
Talon   	 $30,595.80	         $45,893.70
Wing	         $63,311.80	         $94,967.70
Dragon	        $132,296.60	        $198,444.90
Bonus +1								
Fang	          $1,391.20	          $2,086.80
Scale	          $7,673.40	         $11,510.10
Talon	         $40,215.80	         $60,323.70
Wing	         $85,561.80	        $128,342.70
Dragon	        $181,096.60	        $271,644.90
Bonus +2								
Fang		  $2,193.20	          $3,289.80
Scale		 $12,543.40	         $18,815.10
Talon		 $67,575.80	        $101,363.70
Wing		$144,581.80	        $216,872.70
Dragon		$307,736.60	        $461,604.90
Bonus +3								
Fang		  $3,963.20	          $5,944.80
Scale		 $24,403.40	         $36,605.10
Talon		$131,175.80	        $196,763.70
Wing		$280,381.80	        $420,572.70
Dragon		$587,936.60	        $881,904.90