Caelene/CrimsonWind

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Name: Crimson Wind
Caste: Zenith
Concept: Pit Fighter
Anima: A figure standing solemnly, its face blurred out
Total Experience: 30
Unspent Experience: 0

Motivation: Get enough money together for Coral's operation
Intimacies: His sister Coral

ATTRIBUTES
Physical
3 Strength
4 Dexterity
4 Stamina
Social
3 Charisma
3 Manipulation
3 Appearance
Mental
2 Perception
3 Intelligence
3 Wits

ABILITIES
CASTE
3 Integrity
3 Presence
3 Resistance
FAVORED
2 Awareness
3 Dodge
2 Larceny
5 Martial Arts (Multiple Opponents +2)
3 Melee
OTHER
1 Linguistics (Riverspeak; High Realm)
3 Athletics
2 Lore

BACKGROUNDS
1 Allies (Coral, his younger sister)
1 Artifact
3 Familiar (Andaja, a sand lizard)
2 Resources

TRAITS
Virtues
3 Compassion (Flaw: Red Rage of Compassion)
2 Conviction
2 Temperance
2 Valor

6 Willpower (Current: 6)

03 Essence
15/15 Personal (Current: 15/15)
32/36 Peripheral (Current: 28/36)
4 Committed

Health
0, -1, -1, -2, -2, -4, X


CHARMS
Athletics
Increasing Strength Exercise
Dodge
Shadow Over Water
Integrity
Integrity Protecting Prana
Martial Arts
Hunter Bags the Deer
Lightning Mental Armament
Stubborn Monkey Hesitation
Poisoned Rat Moves Without Pride
Bird-of-Paradise Whistles In The North
Presence
Second Presence Excellency
Resistance
Durability of Oak Meditation
Iron Skin Concentration
Iron Kettle Body

ARTIFACTS
Red Jade Resplendant Wrappings of the Master: -1 Speed and +1 Damage to unarmed attacks, Attune 4 (Found at Artifacts/Seraph, tweaked for 2e)


BONUS SPENT (15)
Essence 3 (7)
Wits 3 (4)
MA 5 (2)
Willpower 6 (2)

XP SPENT: Iron Kettle Body (8)
Bird-of-Paradise (8)
Poisoned Rat (8)
Spec: MA (6)

COMBAT

Weapon: Punch (with Wrappings)
Spd 4 Acc +0 Weapon: Kick (with Wrappings)
Weapon: Fighting Gauntlets

6 Join Battle (wits + awareness)
Defense
5 Dodge DV [(dex + dodge + Essence)/2 - mobility penalty], round up
5 Parry DV [(dex + ability + defense)/2], round up
Armor Penalties
n/a Mobility Penalty
n/a Fatigue Value
Soak
3 Bashing (stamina + armor)
1 Lethal (1/2 stamina (round down) + armor)
0 Aggravated (armor)
Move
4 Move (dex - mobility penalty yards/tick)
10 Dash (dex + 6 - mobility penalty)
7 Jump (strength + athletics - mobility penalty)
Social Defense Values
6 Dodge MDV [(Willpower + Integrity + specialty + Essence)/2], round down
2 to 3 Parry MDV [(Charisma or Manipulation + Ability + specialty)/2], round up