Braydz/LunarCharms

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Unarmed Combat

  • Body Weapon Technique may supplement either a bare-handed attack so that it does lethal, or a barehanded parry attempt so that it may block lethal.
  • Claws of the Silver Moon
Cost: 4 motes
Duration: (Stamina) rounds
Type: Simple
Minimum Strength: 2
Minimum Essence: 1
Prerequisites: Deadly Claw Blow, Shaping the Ideal Form
The Lunar using this charm temporarily transforms her teeth and nails into the mandibles and claws of a predatory animal. The claws have the statistics Spd +3, Acc +1, Dmg +3L, Def +1, and a bite attack with the fangs has the statistics Spd +0, Acc +2, Dmg +5L, Def +0. This natural weaponry is not moonsilver thus not enhanced by things affecting moonsilver, and cannot strike dematerialized spirits without the aid of other enhancements (Deadly Claw Blow for example). Attacks and parries with Claws of the Silver Moon are considered bare-handed.
  • Scimitar Claw Technique has minimum statistics of 4 Strength and 2 Essence.
  • Tyrant Lizard Strike has no prerequisites.
  • Sinuous Striking Grace has no prerequisites.

Defensive

  • Steel Paw Style is replaced with Body Weapon Technique.
  • Scales of the Dragon is armor. It stacks with natural soak and is not compatable with charms that don't allow armor. It is not subject to the natural soak cap of 12.
  • Wind-Dancer Spirit(?) costs 2 motes. A Lunar using this charm may move twice their Dexterity in yards if the dodge attempt is successful.

Body Enhancement

  • Crouching Tiger Exercise costs 2 motes per point of increase and requires a number of turns to activate equal to (Strength+amount of increase). If the exercise is ended early, only (turns spent-Strength) extra points are gained; any additional motes are still spent. Ending the activation before (Strength) number of turns does not result in a reduction in Strength. Strength cannot be more than doubled with this Charm.
  • Moonsilver Monkey Exercise costs 2 motes per point of increase and requires a number of turns to activate equal to (Dexterity+amount of increase). If the exercise is ended early, only (turns spent-Dexterity) extra points are gained; any additional motes are still spent. Ending the activation before (Dexterity) number of turns does not result in a reduction in Dexterity. Dexterity cannot be more than doubled with this Charm.

Survival

  • Beast Instinct Method is not a dice-adder but a dice converter, with a maximum number of converted dice equal to the Lunar's Wits.
  • Gaia's Invigoration
Cost: 2 motes/die
Duration: 1 day
Type: Simple
Minimum Stamina: 3
Minimum Essence: 1
Prerequisites: (None)
The Lunar draws strength of spirit and energy directly from the source of all life. For every 2 motes spent in activating this charm, a Lunar adds one die to all endurance rolls for one day or until she decides to end the charm. The Lunar may not gain more extra dice than their Stamina. Motes spent activating this charm are considered committed until the duration expires or is ended.
  • Ever-Waking Method has the prerequisite of Gaia's Invigoration.
  • Wolf Endurance Method has the prerequisite of Gaia's Invigoration.
  • Fortitude of the Aurochs costs 1 temporary Willpower in addition to its 10 motes.

Healing

  • Bruise-Relief Technique has no prerequisites.
  • Lick Wound adds automatic successes to the target's roll to resist infection, at a cost of 3 motes per success. A Lunar can grant no more extra successes than their own Stamina.

Perception

  • Unerring Earth Direction Sense has no prerequisites.
  • Moonsilver Scenting Technique has the prerequisites of Unerring Earth Direction Sense and Sense-Sharpening Change.
  • Weather Scenting Method has the prerequisite of Unerring Earth Direction Sense.
  • Wyld Sensing Instincts has the prerequisite of Sense-Sharpening Change.
  • Harmony With Reality only has the prerequisite of Wyld Object Appraisal Method.

Comments

Morpheus is the monkey with whom I came up with most of these. We have different Game Mastering styles though, so there are enough differences that I'm going to link to his revisions here.

Suggested Reading: Charms/Telgar