BogModWeapons/TheEasternGlory
Artifact •••••
This bow is product of the greatest artificiers of the First Age. They started with a bar of Orichalcum and wove enchantments and prayers into it before growing a crystal around it into a more proper bow shape and enchanting it anew with further spells and prayers before stringing it with a hair from the War God Tachi-kun. This bow does not fire normal arrows instead forming crystal bolts of essence to hurl in its place. While remaining a weapon of utmost precision it possess an array of bolts it can fire from its inexaustable essence supply. It has 2 hearthstone sockets at the two ends of the Bow.
Speed 5, Accuracy +2, Damage +5L, Rate 3, Range Unlimated, Mins None, Attune 10 Cost 5 Tags 2, B
First of all the bolts fired by this bow ignore all range modifiers and has a range equal to your senses basically. Weather and lighting does not modify them but cover can reduce its chances to hit.
The bolts also hit with increadible force. Anyone struck by them must make an immidient Stamina+Resistance roll at a difficulty equal to the user's essence or be knocked back a distance equal to the users Strength*10 in yards.
The weapon can fire three different kinds of arrows. The user decides what bolt is fired with each shot and each has a distinct visual look letting someone fighting you know what each will do.
The first when it hits you will grow and weigh you down as it remains stuck in you. Reduce your dexterity by one for each arrow that hits and does at least one level of damage. You can break off the crystals with a Miscillaneous Speed 5(DV-1) action requiring a Strength + Athletics of 8 or a simple Speed 5 action(DV-1) to remove a crystal. At 0 Dexterity you are trapped in place and unable to move unless you have a Strength + Athletics of 15 to shatter the prison of crystal. Any successful parry will reduce your dice pools with that weapon by one as crystal bits grow onto it. Any attack with that weapon on a hard suface will break off some crystal though.
The second type is a shatter crystal. Anytime an arrow is successfully parried it shatters allowing you to make an immidiate damage roll equal to your Essence. A perfect parry will stop this from happening but between the parry and the shatter there is no intervening stage to do this.
The final arrow can alter its flight path drastically to track targets. This lets a character make another attack roll against a target the tick after the first ones were dodged. Parried shots do not get this advantage.