Title: Petals on the Darkened Sea
Motivation: To prune away the monsterous.
Anima: A thornbush with blood dripping off the thorns.
Concept: Mistress of Sabotage
Deathlord: Walker in Darkness
XP Left/Total: 0/0
Strength ••, Charisma ••, Perception •••
Dexterity •••••, Manipulation ••••, Intelligence ••
Stamina ••, Appearance •••••, Wits ••
Athletics 5, Awareness 5, Dodge 5, Integrity 2, Larceny 5, Linguistics 2(Flametongue, Riverspeak, Old Realm), Lore 1, Medicine 2, Resistance 1, Ride 2, Stealth 5, Survival 3, Thrown 5
Compassion ••, Conviction ••, Temperance •••, Valour •••
Health Levels 0*1, -1*2, -2*2, -4*1, Incapacitated
Athletics: Raiton's Nimble Perch(3m), Spider Pounce Technique(3m)
Larceny: First Larceny Excellency(1m/die), Face-Drinking Bite(10m, 1wp)
Stealth: First Stealth Excellency(1m/die), Shadow Cloak Technique
Survival: Second Survival Excellency(2m/success), Mealstrom-Weathering Indifference(10m)
Thrown: First Thrown Excellency(1m/die), Improvised Assassin's Trick(1m)
Join Battle , Soak , Dodge DV , Mobility Penalty , Fatigue
Punch: Speed 5, Accuracy , Damage , Parry DV , Rate 3, Tags N
Kick: Speed 5, Accuracy , Damage , Parry DV , Rate 2, Tags N
Clinch: Speed 6, Accuracy , Damage , Parry DV -, Rate 1, Tags C, N, P
Join Debate , Mental Dodge DV
Presence: Speed 4, Accuracy , Parry , Rate 2
Performance: Speed 6, Accuracy , Parry , Rate 1
Investigation: Speed 5, Accuracy , Parry , Rate 2
Neverborn(Sympathy), Neverborn(Fear), Senseless Violence(Hates), The Walker in Darkness(Conflicted)
Coffee and cream skin, almond eyes, long dark straight hair. She dresses in shades that help her blend into shadows. She has a lithe figure suited for sneaking around in the middle of the night or walking up to steal a kiss along with your face. Still while she favors shades of dark she prefers clothes that flow and sweep and thanks to her exalted nature does nothing to inhibit her movements. Plus, it can work well in hiding a brace of knives.
Petals once was a successful raider in Harborhead. Many of the Izhalvi tribe turn to farming or the work of merchants or artisans. Her tribe of the Izhalvi was not the sort for that. No her family were raiders in proper tradition of the people of Harborhead. There was nothing she loved more than to sneak in and escape with something fine before the main raid. She didn't die in a raid she was taking part in but instead by an attack by an outside force entering the land from the east. Some jungle tribe, twisted by the wyld, travelled over the mountains and went west, maiming as they went. They didn't want to raid just to kill and leave people suffering.
She was slowly bleeding out, a blade in her stomach and a half dozen of them dead around her, her knives in their throats when the Walker approached her. The offer was simple. She would offer up fealty to him and service and in turn she could see justice done. The experience marked her more than the Walker realizes though and she serves him...but only for now. She does not like what he does and sees too much the same monsterous nature in him as she did in the ones who attacked her people and family.