AspectsOfBlood

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Aspects of Blood

Blood nourishes. It feeds the hunger of dead and gives animation to the living. The source of life, its power endures even in the Underworld. There is a strength to be found in blood –- ties of kinship, oathbinding, passion, fruition –- whether it be coursing in living veins, offered up in reverent sacrifice, or spilled across a raging battlefield. The Eyes of Nebthys draw upon this eternal wellspring and reach out to the living as they embrace the dead, glorying in the crimson ties that flow between them both.


A Blood-aspected Deathwyrm takes pleasure in intricate social mores and displays of mastery –- of self, of an art, of physical prowess. Sweet-tongued and personable, they weave networks and alliances as intricate as a mesh of the finest veins; and, if angered, cut those ties in a tightly-choreographed flurry of offended outrage. The Deathwyrms tread the line between the the world of the living and the stability of the dead, but the Bloodwyrms dance that line in graceful measures and twist it to their own purposes.


The Eyes of Nebthys are the people persons of the Pale-Scaled Host. Taking delight in dealing with and manipulating themselves and others, they flow gracefully and unstoppably from genteel courts to the gladiatorial arenas, from the peasant revolts to the deliberating-chambers of phantom kings. Sweetly arrogant and slightly aloof – as if knowing just how treasured they are -– the Whispered Courtiers advise, gossip and conspire as much to keep the lifelines free and flowing as through any real desire for tangible power; personal influence is “merely” a perk of being such an adept of their craft, such a darling of the living and the dead.


In their passionate actions and impassioned speeches, the Eyes of Nebthys call the living to acknowledge the dead and remind the dead of the passion they have lost –- and may regain a phantom taste of at the Bloodwyrm's hands.


- The Dual Monarchy: (to be completed)

- Aspect Markings: Aspects of Blood tend towards a hectic flush to otherwise pallid flesh, large liquid eyes -- often crimson -- and masses of hair ranging from brilliant scarlet to rust-brown and a blood-red so deep as to be almost black. They are generally sinuous and graceful in their movement, moving with a liquid fluidity. As Essence (or Breeding) increases, Hydras may display writhing coils of ever-slick hair, eyes or pores perpetually weeping blood, or a distinctively coppery-sweet scent.

- Aspect Anima: When a Blood-aspected Deathwyrm spends Peripheral Essence, their anima spills forth in waves of scarlet, carmine and deepest crimson, rippling like heavy fluid or pulsing in a steady rhythm. Higher Essence expenditures evoke lashing serpents, hydras, or violent sprays and the thudding roar of an impossibly loud heartbeat.

- Aspect Abilities: Aspects of Blood are intuitive masters of timing, finesse and hair-fine balancing acts. Always prepared to put forth a masterful display of their prowess, they have a natural affinity for the Abilities of Linguistics, Martial Arts, Performance, Sail and Socialize.

- Common Natures: Caregiver, Conniver, Follower, Gallant, Hedonist, Jester, Leader, Martyr, Rebel, Visionary

- Associations: the corpse-element of blood, the colors crimson and black-red, Nebthys, the new moon, the West direction, spring

- Sobriquets: Whispered Courtiers, Hydras, Bloodwyrms, Eyes of Nebthys

- Concepts: sweet-tongued courtesan, social engineer, enlightened estastic, merchant-prince, emissary from the dead

"All things are embraced by life and death; surely, then, an agreement may be found between us?"


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