Artifacts/Suntooth
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Suntooth, Orichalcum Katar
One of the Twilight Smith's responcible for forging the Spear of Light in the days of the First Age, Dirtha Dun sought to replicate much of that knowledge in an endeavor only slightly less awesome. Journeys to the very edge of Creation, where the Elemental Pole of Fire raged, allowed the First Age Twilight to harness some of the essential flames of Creation. With these, she used some of the lore she had been gifted by the Unconquered Sun and that she had learned in the forging of the Spear -- creating an artifact based on many of the same principals. While nowhere near as powerful as the Spear, for it lacked the blessing and soul of a God in it's core, much of the elemental nature of Fire was harnessed in the set of Khatars known as "Suntooth".
The personal possession of their forger, Suntooth was both an object of power and an object of study to Dirtha Dun. She often used it's powers to great effect during her struggles with the Fair Folk and Rogue Gods, and its power aided her immeasurably in many such endeavors. The blade also served as an item of study, however, for it was pitifully weak compared to the raw might of the Spear and Dirtha Dun could feel that there was much untapped power within the Orichalcum Katar. She thus devoted much time to unlocking it, and achieved much success -- unlocking the Firemind and Mantle of Flame powers. A few spells were even constructed that took especial use of the Khatar's tie to the Elemental Pole, even being adopted by other Sorcerers who desired to use these magics even without the Khatar.
Years before the Usurpation, Dirtha Dun hid away from Suntooth in a location long since forgotten by time -- along with much of her other sorcerous artifacts and instruments. The exact reasons are lost to history, along with the location of this hiding place.
Artifact ••••• Orichalcum Katar Accuracy +2, Damage +5L, Defense +1, Speed +3 Commitment: 4
Other powers of Suntooth:
- Sun Forged. The Sun's Tooth cannot be permanently destroyed, so perfectly was it forged in the First Age. As a reflexive action, the wielder can repair the Suntooth no matter how damaged it is. This can be done reflexively following any effect that destroys the weapon, resulting in the weapon never having been destroyed in the first place.
- Flamebond. All social rolls to influence and affect Fire-aspected Elementals and Dragon-Blooded recieve an additional +3 dice. You only gain +1 dice with regard to Fire-aspected Fair Folk, or God-Blooded.
- Flamemind. For one willpower point, the Wielder can control flame for the rest of the scene. This requires a dice action on the characters turn, and is accomplished by way of a Willpower roll; the more successes achieved, the more the character can accomplish. One success is sufficent to shield yourself from flame (you can abort to 'force flames away', much like a dodge), while five would allow almost total control of flame.
- Halo of Pure Fire. With a cost of 1 mote per +1L damage, Suntooth's Orichalcum blade can melt away into a white-hot bonfire of holy flame. Easily hot enough to melt through armor and char the flesh of any foe who comes into contact with the blade, Suntooth stays in this burning stage for as long as the Solar keeps the motes commited. He can spend no more motes on this power than his permanent Essence rating. When in use, the damage inflicted by Sunfire is aggravated to Fae, Gods, Elementals, Demons and the Undead.
- Mantle of Fire. For 5 motes and a willpower, Suntooth can transform itself into a mantle and cloak of orange flame that hangs about the characters shoulders and flows behind him much like a cape. This gives the character +4 dice to Presence rolls to impress or intimidate, and the warm cloak keeps the character comfortable in even the coldest climates. Prolonged exposure might cause flammable items to char and smolder, but they will not catch aflame due to contact with the Mantle. The Khatar remains in this form as long as the Solar keeps the essence commited, and can revert to it's normal form as a reflexive action.
Note: Some spells have increased effects when used with Suntooth. These spells were originally invented by Dirtha Dun, and were originally ONLY possible with the aid of the artifact. Other Sorcerers' (or Dirtha herself) adapted these essence workings to function, often to lesser effect, without the Artifact.