Ambisinister/TheRelicWars

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The progenitors of Creation are gone, overthrown by their own servants, the Incarna.

The Incarna have left the administration of their new world to their young and inexperienced children, the Exalts.

They have formed a society under the direction of a paranoid betrayer.

As time passed this society has been eroded by inevitable entropy and an undiscovered Curse leveled against them by Creation's founders.

Now four of five nations stand on the brink of war, the fifth has already fallen to a new threat.

Five nations, each possessing a Legacy Relic of tremendous power.

Is war inevitable? Will they activate the Relics in a peak of blind, self-destructive paranoia?

Or will heroes emerge and bring the divergent nations to heel, purging them of corruption and alloying them into a unified force in a time where division means death?

The Scoop

If you haven't figured it out by now, this is an alternate setting, using the Exalted rules. Deviation happens right from the very start, during the Primordial wars, which results in a different first age than the one depicted in Canon. Chronologically, players begin participating at about the same time as the Usurpation occurs in Canon. Read on to find out specifics.

History

In the Beginning...

The Primordial Wars

Reconstruction

The Age of Heirlooms

Supplemental Information

Charon, the Eidolon Exalted, and the Underworld.

Technology

The Exalted

The Land of the Five Dominions

The South, Dominion of the Sun

The East, Dominion of the Moon

The North, Dominion of the Stars

The West, Dominon of the Dragons

The Underworld, the Fallen Dominion

Coalition, the seat of the Hierarchy