Ambisinister/Heliobursthandcannon

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Helioburst Handcannon
Artifact Level ~ 2
Commitment ~ 5 motes (optional)

Another Reynard Greytalon special design, the Helioburst Handcannon is an essence weapon with only a single aim in mind: horrendously massive damage in a compact package. This weapon was designed as a cheaper, easier to field alternative to fuel bolt launchers. The Helioburst is roughly the size of a loaf of bread and is crafted from enchanted ceramics and adamant. A wielder places his hand into the back of the weapon to grip and fire it. The heart of the weapon is an unstable essence emitter that is designed to create an feedback essence loop when the trigger is activated. When everything is operating correctly, the weapon overloads and deactivates before destroying itself and the excess essence is focused and vented out the front by White Jade and Adamant arrays. Sometimes, however, it just explodes. If the character botches while firing the weapon it explodes, destroying itself and inflicting its base damage on its wielder. Treat this as an unexpected attack. After firing once the weapon needs an hour to cool down before it can be fired again.

Two notes about its use: 20 yards is the maximum range of the weapon, it has no ranged increments. Before the weapon can be fired, it must be primed, a (5/-1) miscellaneous action. If the character does not fire the weapon in his next action it automatically shuts itself off and must cool down before it can be used again.

Even though an unattuned user can fire a Helioburst, Greytalon did design it to possess added functionality in the hands of an awakened wielder. While attuned to a character the Helioburst has an accuracy of 0, a second range increment, and will be ready to be fired again after 20 ticks have elapsed.


Helioburst Handcannon || ||Spd||Acc||Damage||Range||Rate||Tag|| ||1E ||||-||-||-||-||-|| ||1E PC ||||-||-||-||-||-|| ||2E ||3||-3||25/10L||20||special||O,P || Does not contain enough of any MM for a harmonization bonus

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