AlternateMechanics/DSHurledAndFallling

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This is just a thought, on Hurling and Falling damage.

Specifically how Hurling doesn't seem like as much of a threat now as it should and could be- but one needs be careful, to prevent hurling from making more sense than simply maintaining a clinch.

My tenetative thought is thus: If someone is prevented from flying the whole distance they should have from being hurled, treat what they had left as falling damage, applied to both themself and the object they just hit. This has no impact whatsoever on the Knockback rules, as Knockback is merely a cosmetic knockdown.

And remember certain Solar Brawl Charms- Heaven's Thunder Hammer, for instance. Being slammed into a bar wall would /hurt/ a good bit more, now :)