Alchemical Wits Charms
Entrancingly Decadent Aria was, above all things, a socialite. Given her rank, she often expected Sodalites to try to gain her favor; she had composed a number of ways to take their gifts and words, and offer nothing in return. But this young man, cleanly dressed, offering expensive wine, was different. His plight was sincere, even subconsciously, but that did not explain why the wine he offered was poisoned. Aria was intrigued.
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Radical Social Alteration Module</b>
<b>Author:Josh Bain, Zach Bush Installation Cost: 2 motes Cost: 5 motes Duration: One scene Type: Supplemental Min. Wits: 2 Min. Essence: 1 Prereqs: None
This charm is installed in the Alchemical's temple and glows faintly with a pale blue light when activated. It flawlessly determines what the target truly wants at the moment. Not deep-seated long-term desire, but what they want to get out of you or whoever else they're around. You must be in conversation with the target to use this charm on them. The ability of the Fair Folk or other Charms to hide the subject's true intentions automatically foils this Charm. Alternately, it can be activated to cloud your own true goals by giving off the wrong signals, this flawlessly defeats the regular usage of this charm and raises the difficulty of any socialize roll to detect your true motivations by your wits score. If the target fails the roll then they form a wrong conclusion of your choice about what it is you want.
Shattering Terror Recapitulation Mechanism</b>
<b>Author:Josh Bain, Zach Bush Installation Cost: 2 motes Cost: 3 motes Duration: Instant Type: Reflexive Min. Wits: 3 Min. Essence: 2 Prereqs: Radical Social Alteration Module
This charm consists of two spherical brass components housed deep in the lower torso, roughly where human kidneys would exist. When activated it enables the Alchemical to reduce fear by controlling their hormones, this adds a number of dice equal to their Wits score to a single willpower or valor roll to resist fear. Alternatively it can be used to shut down the Alchemical's emotional responses, reducing the number of successes gained on emotion manipulating charms against them by a number of successes equal to that gained on a Wits + Valor roll.
Personal Trans-Dimensional Facilitator</b>
<b>Author:Josh Bain Installation Cost: 3 motes Cost: 3 motes Duration: Instant Type: Simple Min. Wits: 3 Min. Essence: 2 Prereqs: None
This charm allows an alchemical to create a momentary warp between themselves and Elsewhere, enabling them to store and retrieve objects. Objects stored and retrieved by this charm cannot have more mass than 3 x Permanent Essence Pounds. Objects can only be retrieved if the exact charm was used to store them, however if the Alchemical has this charm removed and installed in another, then that Exalted can summon back the objects stored by the other. The Alchemical must be holding the object to store it. This charm appears to be a small patch of silver installed on the back of the Alchemical's hand.
Remote Transmat Beam</b>
<b>Author:Josh Bain Installation Cost: 1 mote Cost: 5 motes Duration: Instant Type: Reflexive Min. Wits: 4 Min. Essence: 2 Prereqs: Personal Trans-Dimensional Facilitator
This Charm allows the Alchemical to remotely transmit matter to elsewhere. It can be used in a variety of ways. It is targeted with a Wits + Thrown roll. It can be used to remove an object from an enemies grasp (Requiring a call shot.) retrieve an object from a place that cannot be reached (Requires a successful Wits + Thrown check) or to gorge a chunk out of an enemy and send it to elsewhere (standard hit roll on Wits + Thrown) if the attack is parried then the parrying weapon is automatically transported into elsewhere, unless it is made of one of the five magical materials. If successful the attack deals the Alchemical's Essence + Wits in levels of lethal damage. It has a maximum range of Essence x 10 yards. Once an object has been sent to Elsewhere this way, the Alchemical can use Personal Trans-Dimensional Facilitator to bring the object from Elsewhere to their own hand. When used as a weapon it deals essence dice of aggravated damage to the target. Alternatively this charm can be used to transfer something the Alchemical has stored in Elsewhere (either with this charm or Personal Trans-Dimensional Facilitator) to a target point. While it cannot be made to materialize inside another object it can still be very useful in poisoning etc…
Personal Transmat Beam</b>
<b>Author:Josh Bain Installation Cost: 1 mote Cost: 6 motes, 1 willpower Duration: Instant Type: Reflexive Min. Wits: 5 Min. Essence: 3 Prereqs: Remote Transmat Beam
This Charm allows the Alchemical Exalted to take a single step through Elsewhere and appear again in a different position from where they started. They can target this appearance no more than Essence x 30 yards from where they started, but this travel occurs in an instant, often allowing them to flee the scene before help arrives, perform amazing strike and fade operations, or bypass many traps and guards. It also allows some mobility, in the form of disappearing/reappearing castle type way to Alchemical's that have Essence 8 or more.
Transmat Haven Facilitator</b>
<b>Author:Josh Bain Installation Cost: 1 mote Cost: 5 motes Duration: Instant Type: Reflexive Min. Wits: 5 Min. Essence: 4 Prereqs: Personal Transmat Beam
When this charm is installed, the Alchemical is linked to a specific space in Elsewhere, no more than 5 yards across per point of permanent essence. This is rather like a Sprits Sanctum, but it is a 'floating domain' moving through Elsewhere with the Alchemical. This Charm allows the Alchemical to send themselves to their private Elsewhere space. They simply vanish, and re-appear in Elsewhere. They can leave Elsewhere reappearing exactly where they left from by activating this charm again. If an object has been placed where they would otherwise reappear they appear in the nearest unoccupied position. Unless an opponent or observer is extremely familiar with Alchemical Magic, it generally appears as though the Alchemical has simply fled the scene by vanishing or turned invisible. This charm can also be used to enter a spirits sanctum in the same was that Dematerializing can.
Elsewhere Conduit Stabilizer</b>
<b>Author:Josh Bain Installation Cost: 3 motes Cost: 1 mote to activate or deactivate Duration: Instant Type: Simple Min. Wits: 6 Min. Essence: 8 Prereqs: Transmat Haven Facilitator
This Charm allows an Alchemical to create a permanent gateway across elsewhere between Autochtonia and Creation. The Alchemical has the piece installed and when it comes online for the first (They pay the installation cost) time they undergo a dimensional schism that remains until the charm is removed. They gain existence in Creation simultaneous to their existence in Autochthonia, rising out of a rock face or swamp, from the bottom of a lake or up from underneath an abandoned farmhouse. The location of their second existence is random, unless there is a place they have visited in Creation that they wish it to be. Both the body in Autochthonia and in Creation are the real one, charms installed or damage taken at one end is immediately visible at the other, etc. This Charm appears as a large doorway big enough for a wagon to pass through. When inactive it simply appears to be blocked by a huge door (if this door is hacked through while it is in this state only the innards of the Alchemical will be found.) When active it leads to a quarter mile long black metal corridor that emerges through the same charm on the Alchemical's body on the other end. It costs 1 mote to close or open the door and therefore the Conduit.
Emerald Essence Actuator</b>
<b>Author:MentalFloss Installation Cost: 5 motes Cost: 1 willpower Duration: Instant Type: Simple Min. Wits: 4 Min. Essence: 3 Prereqs: None
Acting as a living conduit for the energies of the machine god Autochthon, an Alchemical Exalted using this Charm is capable of channeling that power into the Sorcery of the Terrestrial Circle, as per the Terrestrial Circle Sorcery Charm (Exalted, p. 191). This Charm is visible as a large emerald installed in the solar plexus area, surrounded by a complex setting wrought from the Alchemical's Caste Material. Spells are installed via emeralds etched with the proper pattern to allow the energy to be channeled in a particular method, and a brave Alchemical could attempt to create new spells by building on the principles of known etchings. There is no Installation Cost for spells, beyond the standard Experience Point cost (or taking up a starting Charm slot). These spell emeralds are absorbed into the larger emerald, and float eerily inside as if suspended in a viscous emerald fluid.
Sapphire Essence Actuator</b>
<b>Author:MentalFloss Installation Cost: 4 motes Cost: 2 willpower Duration: Instant Type: Simple Min. Wits: 5 Min. Essence: 4 Prereqs: Emerald Essence Actuator
As with Emerald Essence Actuator, an Alchemical Exalted using Sapphire Essence Actuator acts as a living conduit of Autochthon's power, but this Charm allows an even greater amount of power to be accessed. This Charm allows the use of Celestial Circle Sorcery, as per the Charm of the same name (Exalted, p. 191). Sapphire Essence Actuator functions similarly to Emerald Essence Actuator, with spells stored in etchings on specially-prepared sapphires, which operate identically to the emeralds of the previous Charm. This Charm is installed in the area of the Alchemical's sternum, visible as a large sapphire surrounded by a setting made of the Alchemical's Caste Material and flecked with streaks of the other four Magical Materials.
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