Difference between revisions of "XerExaltedLite/CharacterCreation"

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== Character Creation ==
 
== Character Creation ==
* See /Advancement Rules for XP costs.
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* See [[/Advancement]] Rules for XP costs.
* /Backgrounds are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified.  Backgrounds, naturally, do not need to be trained for.
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* [[/Backgrounds]] are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified.  Backgrounds, naturally, do not need to be trained for.
  
 
=== Specific Creation rules ===
 
=== Specific Creation rules ===
* /DragonBlooded
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* [[/DragonBlooded]]
* /DragonKings
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* [[/DragonKings]]
* /Elementals
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* [[/Elementals]]
* /Ghosts
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* [[/Ghosts]]
* /Mortals
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* [[/Mortals]]
 
=== Creation Template for Major Characters ===
 
=== Creation Template for Major Characters ===
 
<B>Step One:</B> Choose Name, Concept, and Nature.
 
<B>Step One:</B> Choose Name, Concept, and Nature.
  
<B>Step Two:</B> Assign given experience points to your /Attributes, or choose scores from an array.
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<B>Step Two:</B> Assign given experience points to your [[/Attributes]], or choose scores from an array.
  
<B>Step Three:</B> Choose /Abilities from an array, or divide given xp between them.  Abilities begin at 0.
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<B>Step Three:</B> Choose [[/Abilities]] from an array, or divide given xp between them.  Abilities begin at 0.
  
<B>Step Four:</B> Note /Backgrounds
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<B>Step Four:</B> Note [[/Backgrounds]]
 
* Choose Virtues by array or assign given xp between them.
 
* Choose Virtues by array or assign given xp between them.
  
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* Record beginning Willpower
 
* Record beginning Willpower
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
* Apply /Merits and /Flaws as desired.
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* Apply [[/Merits]] and [[/Flaws]] as desired.
  
 
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).
 
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).
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Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
=== Creation Template for Minor Characters ===
 
=== Creation Template for Minor Characters ===
* Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1.  No score may be raised above 4.
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* Choose [[/Attributes]] by array, or assign given xp to attributes, with a minimum of 1.  No score may be raised above 4.
* Choose /Skills - either by array or by assigning given xp.  Commoners do not get Abilities.  No score may be raised above 4.
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* Choose [[/Skills]] - either by array or by assigning given xp.  Commoners do not get Abilities.  No score may be raised above 4.
 
* Choose Virtues.  Either by array or by assigning given xp.  No score may be raised above 4.
 
* Choose Virtues.  Either by array or by assigning given xp.  No score may be raised above 4.
  
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** Extras merely have 1 health level.
 
** Extras merely have 1 health level.
 
* Record permanent Essence (1) and Willpower (2 or as given).
 
* Record permanent Essence (1) and Willpower (2 or as given).
* Apply /Merits and /Flaws as appropriate.  Some are not applicable to Commoners.
+
* Apply [[/Merits]] and [[/Flaws]] as appropriate.  Some are not applicable to Commoners.
  
 
* Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
 
* Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
 
* Commoners may not purchase Abilities or Specialties.
 
* Commoners may not purchase Abilities or Specialties.
 
== Comments ==
 
== Comments ==

Revision as of 09:06, 3 April 2010

Character Creation

  • See /Advancement Rules for XP costs.
  • /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for.

Specific Creation rules

Creation Template for Major Characters

Step One: Choose Name, Concept, and Nature.

Step Two: Assign given experience points to your /Attributes, or choose scores from an array.

Step Three: Choose /Abilities from an array, or divide given xp between them. Abilities begin at 0.

Step Four: Note /Backgrounds

  • Choose Virtues by array or assign given xp between them.

Step Five:

  • Record permanent Essence
  • Record beginning Willpower
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
  • Apply /Merits and /Flaws as desired.

Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower).

Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.

Creation Template for Minor Characters

  • Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4.
  • Choose /Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4.
  • Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4.
  • Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
    • Extras merely have 1 health level.
  • Record permanent Essence (1) and Willpower (2 or as given).
  • Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
  • Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
  • Commoners may not purchase Abilities or Specialties.

Comments