XerExaltedLite/Advancement

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Advancement

  • Ability: Desired Rating x5, Major Characters Only.
  • Attribute: Desired Rating x6
  • Background: Desired Rating in xp (Storyteller approval, always). Does not directly require, or count against, training, but may indirectly.
  • College: Desired Rating x4 (Usually Sidereals Only)
  • Essence: Desired Rating Cubed x 5 (40 for Essence 2, 135 for Essence 3, 320 for Essence 4, 625 for Essence 5, 1,080 for Essence 6, 1,715 for Essence 7, 2,560 for Essence 8, 3,645 for Essence 9, 5,000 for Essence 10)
  • Fetter: Desired Rating x4 (Almost always Ghosts Only)
  • Heart: Desired Rating x50 (Raksha Only)
  • Merit: See /Merits
  • Path: Desired Rating x 15. Dragon-Blooded, Dragon-Touched, Elementals, Elemental Blooded, Dragon Kings, Solars, and Lunars (in the proper shape) only.
  • Ritual: Rating in dots
  • Specialty: 2 xp per, Major Characters Only.
  • Skill: Desired Rating, Minor Characters Only.
  • Talent: 15 xp. Real Essence-wielders only.
  • Virtue: Desired Rating x3.
  • Willpower: Desired Rating x2.

Spells and Martial Arts

  • Abyssal: 6 for any 1st or 2nd Circle Spell or MA Charm, 12 for a Sidereal-level MA Charm or Void Circle Spell
  • Solar: 6 for any 1st or 2nd Circle Spell or MA Charm, 12 for a Sidereal-level MA Charm or Solar Circle Spell
  • Chimera, Lunar and Sidereal: 8 for any 1st or 2nd Circle Spell or MA Charm, 12 for Sidereal-level MA Charm
  • Alchemicals: 12 for a Man-Machine Protocol or Terrestrial MA Charm, 15 for a God-Machine Protocol or Celestial MA Charm
  • Dragon-Blooded: 15 for a Terrestrial MA Charm or Emerald Circle Spell, 20 for a Celestial-level MA Charm
  • Dragon King: 15 for a Terrestrial Spell or Terrestrial MA Charm
  • Ghost: 15 for a Shadowlands Circle Spell or Terrestrial MA Charm
  • Mortal: 15 for a Terrestrial MA Charm
  • Raksha: 15 for a Terrestrial MA Charm
  • Spirit-Blooded: 15 for a 1st-Circle Spell or Terrestrial MA Charm
    • Ghost-Blooded and Abyssal Half-Castes learn Shadowlands Circle Necromancy. Alchemical mutants learn Man-Machine Protocols. All others learn Terrestrial Circle Sorcery.

Arcanoi, Talents, and other Charms

  • Abyssal: 10 for a Charm, 8 if Caste. 1 for an Arcanoi.
  • Chimerae: 12 for Charm, 10 if Caste.
  • Lunar: 12 for Charm, 10 if Caste. 15 for an out out type Charm
  • Sidereal: 12 for a Charm, 10 if Auspicious.
  • Solar: 8 for a Charm, 6 if Caste. 15 for an Arcanos or out-of-type Charm.
  • Alchemical: 15 for a Charm Slot, 3 for a Charm, 1 if Caste. Fixed Charms cost 15 xp, 12 if Caste.
  • Ghost: 15 for an Arcanos
  • Mountain Folk: 15 for a Charm
  • Raksha: 15 for a Charm
  • Dragon-Blooded: -
  • Dragon King: -
  • Spirit-Blooded: -
    • Dragon-Touched: -
    • Elemental-Blooded: -
    • Fair-Blooded: 15 for a Raksha Charm
    • Ghost-Blooded: 15 for an Arcanos
    • Half-Alchemical: 15 for a fixed Alchemical Charm
    • Half-Caste: May not learn Celestial Charms
    • Rock-Blooded: 15 for a Mountain Folk Charm

Training Times

  • Varies by Storyteller and the goals of the Story. PCs should be considered to be constantly improving themselves, and these represent time in general, including play time. The following are guidelines.
  • Elemental, Ghost, Raksha: xp cost in Years (Limit: 1 per Year).
  •  : xp cost in Seasons (Limit: 5 per Year).
  • Dragon King, Dragon Touched, Mortals, Mountain Folk, Spirit-Blooded: xp cost in Months (Limit: 15 per Year).
  • Alchemical, Dragon Blooded, Half-Caste: xp cost in Weeks (Limit: 60 per Year - Calibration not a 'week').
  • Celestial Exalted: xp cost in Days (Limit: 425 per Year).

Storytellers may wish to allow a character's past to count towards this where advancement would normally be cripplingly slow. In this case, though, the character's current experience value should count against this limit. Their first five years always count at the Alchemical-Dragon Blooded rate, however, giving a 300 xp base.

Gaining Experience

Characters typically gain 'down time xp' at a rate equal to the level below them - 1 per week for Celestial Exalted, and so on. This is the suggested rate for PCs.

A session should typically give around 5 xp, unless the players are Celestial Exalted, in which case 15 is more 'normal'. An overall Story should grant 10-20 xp in total to normal characters and ~60 xp to Celestials.

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