Topher/GoroTheMonkey

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Goro the Monkey

Caste: Dawn
Nature: Jester
Anima: A troop of dancing, jumping golden monkeys
Concept: Excitable chimneysweep

Attributes: Strength 3, Dexterity 5, Stamina 3 \\ Charisma 3, Manipulation 2, Appearance 4 \\ Perception 2, Intelligence 2, Wits 3

Abilities: Athletics 5 (Acrobatics +1), Brawl 1, Dodge 5, Endurance 2, Larceny 3, Linguistics 0 (Riverspeak), Martial Arts 5, Melee 3, Performance 3 (Dance +1), Presence 3, Socialize 1

Backgrounds: Artifact 3, Manse 2, Mentor 3

Virtues: Compassion 3, Conviction 3, Temperance 1, Valor 3
Virtue Flaw: Berserk Anger (Valor)

Willpower: 6
Health: -0,-1,-1,-1,-2,-2,-2,-2,-4,Incap
Essence: 2
Essence pool: 12/30 (5 Committed)

Charms:

  • Athletics
    • Graceful Crane Stance
    • Monkey Leap
  • Dodge
    • Reed in the Wind
    • Shadow Over Water
  • Endurance
    • Ox-Body Technique
  • Martial Arts
    • Five-Dragon Fortitude
    • Tumbling Evasion Maneuver
    • Sweeping Tail Takedown
    • Dancing Monkey Form
  • Melee
    • Retrieve the Fallen Weapon

Equipment: Tight black sleeveless shirt, loose white pants (covered with black sootstains) bound tight at the ankles, Pair of leather-and-glass goggles, Lightning Chain (worn as belt), canvas backpack with chimneysweep tools, Monkey Stone with nothing to socket it in.

Combat:
Base initiative: 8
Soak: 3B/1L/0A (unarmored)
Dodge: 10(11 if using acrobatics)
Attacks:
The Jester's Lesson (Lightning Chain): Spd 8-23, Acc 10, Dmg +4B/+4L, Def 12, Rate 3-8
Unarmed (Kick): Spd 5, Acc 11, Dmg +3B, Def 7, Rate 3