Difference between revisions of "Taerinshar/Willem Grex"

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Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
 
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br>
 
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br>
Secrets: <b>Investigation 2 </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
+
Secrets: <b>Investigation 1 </b>, <b>Larceny 2 </b>, Lore 3, Occult 2, Stealth 1 <br>
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
+
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b> Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1) <br>
+
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 2) <br>
  
 
Charms (Start with 12 at least 6 favoured)<br>
 
Charms (Start with 12 at least 6 favoured)<br>
Survival: Adopting the Untamed Face, Sky and Rain Mantra<br>
+
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra </b><br>
Thrown: Willful Weapon Method, Life Gets Worse Approach <br>
+
<b>Thrown: Willful Weapon Method <br>
Martial Arts: Air Dragon Sight <br>
+
<b>Martial Arts: Air Dragon Sight</b> <br>
Athletics: Burn Life <br>
+
<b>Athletics: Burn Life </b> <br>
Investigation: Efficient secretary  <br>
+
<b>Investigation: Efficient Secretary</b><br>
Resistance: Ox Body <br>
+
<b> Larceny: Though Swiping Distraction
 +
Resistance: Ox Body x1 <br>
 
Lore: Methodology of Secrets<br>
 
Lore: Methodology of Secrets<br>
Bureaucracy: Underling Invisibility Method<br>
 
Integrity: Unhearing Dedication <br>
 
 
Awareness: Prior Warning <br>
 
Awareness: Prior Warning <br>
 +
Dodge: Absence, Duck Fate<br>
 +
<br>
  
 
<br>
 
<br>
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2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
 
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking) <br>
 
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking) <br>
3 - Resources (1 free) <br>
+
2(3) - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
1 - Perfect Boots<br>
+
2 - Starmetal Bracers<br>
 
2 - [[Taerinshar/Centre Cannot Hold]] (Artifact Chakrams) <br>
 
2 - [[Taerinshar/Centre Cannot Hold]] (Artifact Chakrams) <br>
 
1 - Starmetal Breastplate<br>
 
1 - Starmetal Breastplate<br>
Line 52: Line 53:
 
<b>Flaws and Merits </b> <br>
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
Flaws:<br>
5 points - Strict Vegetarian<br>
+
5 - Strict Vegetarian<br>
 
3 - Greater Curse <br>
 
3 - Greater Curse <br>
 
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br>
 
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br>

Revision as of 15:45, 2 September 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 , Larceny 2 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 2)

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method
<b>Martial Arts: Air Dragon Sight

Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Though Swiping Distraction Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate


Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2


Backgrounds

1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking)
2(3) - Resources (1 free)
Artifacts:
2 - Starmetal Bracers
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams)
1 - Starmetal Breastplate


<b>Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
3 - Survival 5
2 - Thrown 5
Sub: 15
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
1 - Investigation specialty (Uncovering corruption +2)
2 - Manse 4
1 - ??


Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1