Difference between revisions of "Taerinshar/Willem Grex"

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Chosen of Journeys <br>
 
Chosen of Journeys <br>
Motivation: Find out what happened to the Lunars and bring them back. <br>
+
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br>
  
 
Attributes: <br>
 
Attributes: <br>
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Abilities: <br>
 
Abilities: <br>
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2 </b> <br>
+
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3 </b> <br>
 
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0 <br>
+
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br>
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, <b> Stealth 1 </b> <br>
+
Secrets: <b>Investigation 2 </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
 
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1).  Also need to assign 1 more favoured ability (war? Medicine?) <br>
+
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1) <br>
  
 
Charms (Start with 12 at least 6 favoured)<br>
 
Charms (Start with 12 at least 6 favoured)<br>
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Martial Arts: Air Dragon Sight <br>
 
Martial Arts: Air Dragon Sight <br>
 
Athletics: Burn Life <br>
 
Athletics: Burn Life <br>
Melee: Impeding the Flow <br>
+
Investigation: Efficient secretary  <br>
 
Resistance: Ox Body <br>
 
Resistance: Ox Body <br>
 
Lore: Methodology of Secrets<br>
 
Lore: Methodology of Secrets<br>
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<br> Backgrounds
 
<br> Backgrounds
  
2 - Sifu <br>
+
1 - Sifu <br>
 
2 - Connections (Bureau of Nature)<br>
 
2 - Connections (Bureau of Nature)<br>
2 - Allies (Lunars)<br>
 
 
2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions <br>
+
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking) <br>
2 - Resources (1 free) <br>
+
3 - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
 
1 - Perfect Boots<br>
 
1 - Perfect Boots<br>
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Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 
6 - Virtues to 4 for Temperance and Requital<br>
 
6 - Virtues to 4 for Temperance and Requital<br>
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
+
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
3 - Martial Arts to 5<br>
 
3 - Martial Arts to 5<br>
 
3 - Survival 5<br>
 
3 - Survival 5<br>
3 - Thrown 5<br>
+
2 - Thrown 5<br>
Sub: 16 <br>
+
Sub: 15 <br>
1 - MA Specialty - Chakram <br>
+
1 - Thrown Specialty - Chakrams +2<br>
3 - Athletics 2 to 5 <br>
+
2 - Athletics 2 to 4 <br>
 
1 - Sail 4 <br>
 
1 - Sail 4 <br>
 +
1 - Investigation specialty (Uncovering corruption +2)<br>
 +
2 - Manse 4  <br>
 +
1 - ??
 +
 +
  
2 pts to spend...
 
 
Willpower: 8 <br>
 
Willpower: 8 <br>
 
Essence: 2 <br>
 
Essence: 2 <br>

Revision as of 15:59, 28 August 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 2 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1)

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient secretary
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning


Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2


Backgrounds

1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking)
3 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams)
1 - Starmetal Breastplate


Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
3 - Survival 5
2 - Thrown 5
Sub: 15
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
1 - Investigation specialty (Uncovering corruption +2)
2 - Manse 4
1 - ??


Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1