Difference between revisions of "Taerinshar/Willem Grex"

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1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
 
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
 
3 - Martial Arts to 5<br>
 
3 - Martial Arts to 5<br>
2 - Survival 4<br>
+
3 - Survival 5<br>
2 - Thrown 4<br>
+
3 - Thrown 5<br>
2 - Survival/Thrown 5<br>
 
 
Sub: 16 <br>
 
Sub: 16 <br>
 
1 - MA Specialty - Chakram <br>
 
1 - MA Specialty - Chakram <br>
2 - Athletics 2 to 4 <br>
+
3 - Athletics 2 to 5 <br>
2 - Integrity 2 to 4 <br>
 
 
1 - Sail 4 <br>
 
1 - Sail 4 <br>
  
 +
2 pts to spend...
 
Willpower: 8 <br>
 
Willpower: 8 <br>
 
Essence: 2 <br>
 
Essence: 2 <br>

Revision as of 19:27, 11 August 2009

Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Melee: Impeding the Flow
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning


Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2


Backgrounds

2 - Sifu
2 - Backing (Bureau of Nature)
2 - Allies (Lunars)
2 - Acquaintances (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions
2 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate


Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
3 - Survival 5
3 - Thrown 5
Sub: 16
1 - MA Specialty - Chakram
3 - Athletics 2 to 5
1 - Sail 4

2 pts to spend... Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided