Difference between revisions of "Taerinshar/Willem Grex"

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Charms (Start with 12 at least 6 favoured)<br>
 
Charms (Start with 12 at least 6 favoured)<br>
*Adopting the Untamed Face<br>
+
Survival: Adopting the Untamed Face, Sky and Rain Mantra<br>
*Sky and Rain Mantra<br>
+
Thrown: Willful Weapon Method, Life Gets Worse Approach <br>
*Willful Weapon Method<br>
+
Martial Arts: Air Dragon Sight <br>
*Life Gets Worse Approach <br>
+
Athletics: Burn Life <br>
*Air Dragon Sight <br>
+
Melee: Impeding the Flow <br>
*Burn Life <br>
+
Resistance: Ox Body <br>
Impeding the Flow <br>
+
Lore: Methodology of Secrets<br>
Ox Body <br>
+
Bureaucracy: Underling Invisibility Method<br>
Methodology of Secrets<br>
+
Integrity: Unhearing Dedication <br>
Underling Invisibility Method<br>
+
Awareness: Prior Warning <br>
*Unhearing Dedication <br>
 
Prior Warning <br>
 
  
 
<br>
 
<br>
Virtues: <br>
+
Virtues (Starting): <br>
 
Temperance 3<br>
 
Temperance 3<br>
Conviction 2<br>
+
Requital 3<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
Valor 3 <br>
+
Valor 2 <br>
  
 
<br> Backgrounds
 
<br> Backgrounds
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2 - Allies (Lunars)<br>
 
2 - Allies (Lunars)<br>
 
2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br>
+
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions <br>
 
2 - Resources (1 free) <br>
 
2 - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
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Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
6 - Virtues to 4 for Temperance and Valor <br>
+
6 - Virtues to 4 for Temperance and Requital<br>
 
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
 
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
 
3 - Martial Arts to 5<br>
 
3 - Martial Arts to 5<br>
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2 - Athletics 2 to 4 <br>
 
2 - Athletics 2 to 4 <br>
 
2 - Integrity 2 to 4 <br>
 
2 - Integrity 2 to 4 <br>
1 - Sail 4
+
1 - Sail 4 <br>
  
 
Willpower: 8 <br>
 
Willpower: 8 <br>

Revision as of 14:53, 9 August 2009

Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 2, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 2, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Melee: Impeding the Flow
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning


Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2


Backgrounds

2 - Sifu
2 - Backing (Bureau of Nature)
2 - Allies (Lunars)
2 - Acquaintances (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions
2 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate


Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Sub: 17
1 - MA Specialty - Chakram
2 - Athletics 2 to 4
2 - Integrity 2 to 4
1 - Sail 4

Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided