Difference between revisions of "Taerinshar/Willem Grex"

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Chosen of Journeys <br>
 
Chosen of Journeys <br>
Motivation: Find out what happened to the Lunars and bring them back. <br>
+
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br>
  
 
Attributes: <br>
 
Attributes: <br>
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<nowiki> Per/Int/Wit </nowiki>: 3/2/4<br>
 
<nowiki> Per/Int/Wit </nowiki>: 3/2/4<br>
  
Abilities: <br>
+
Initial Abilities: <br>
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2 </b> <br>
+
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3 </b> <br>
 
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0 <br>
+
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br>
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, <b> Stealth 1 </b> <br>
+
Secrets: <b>Investigation 1 </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
+
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b> Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1).  Also need to assign 1 more favoured ability (war? Medicine?) <br>
+
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3)) <br>
 +
 
 +
Abilities after BP: <br>
 +
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2) </b> <br>
 +
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
 +
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br>
 +
Secrets: <b>Investigation 1 (Lunars +2) </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 +
Endings: <b>Athletics 4 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 </b> Medicine 0 <br>
  
 
Charms (Start with 12 at least 6 favoured)<br>
 
Charms (Start with 12 at least 6 favoured)<br>
Survival: Adopting the Untamed Face, Sky and Rain Mantra<br>
+
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra </b><br>
Thrown: Willful Weapon Method, Life Gets Worse Approach <br>
+
<b>Thrown: Willful Weapon Method </b> <br>
Martial Arts: Air Dragon Sight <br>
+
<b>Martial Arts: Air Dragon Sight</b> <br>
Athletics: Burn Life <br>
+
<b>Athletics: Burn Life </b> <br>
Melee: Impeding the Flow <br>
+
<b>Investigation: Efficient Secretary</b><br>
Resistance: Ox Body <br>
+
<b> Larceny: Thought Swiping Distraction </b> <br>
 +
Resistance: Ox Body x1 <br>
 
Lore: Methodology of Secrets<br>
 
Lore: Methodology of Secrets<br>
Bureaucracy: Underling Invisibility Method<br>
 
Integrity: Unhearing Dedication <br>
 
 
Awareness: Prior Warning <br>
 
Awareness: Prior Warning <br>
 +
Dodge: Absence, Duck Fate<br>
 +
<br>
  
 
<br>
 
<br>
Virtues (Starting): <br>
+
Virtues (After BP): <br>
Temperance 3<br>
+
<b>Temperance 3(4) </b><br>
Requital 3<br>
+
Requital 3(4)<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
 
Valor 2 <br>
 
Valor 2 <br>
 +
Temperance Limit Break after 7 limit is acquired <br>
  
<br> Backgrounds
+
Backgrounds<br>
  
2 - Sifu <br>
+
1 - Sifu <br>
2 - Backing (Bureau of Nature)<br>
+
2 - Connections (Bureau of Nature)<br>
2 - Allies (Lunars)<br>
 
 
2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions <br>
+
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking) <br>
2 - Resources (1 free) <br>
+
2(3) - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
1 - Perfect Boots<br>
+
2 - Starmetal Bracers (Attune: 4)<br>
2 - Rest and Repose (Artifact Chakrams) <br>
+
2 - [[Taerinshar/Centre Cannot Hold]] (Artifact Chakrams) Attune: 4 <br>
1 - Starmetal Breastplate<br>
+
1 - Starmetal Breastplate (Attune:2)  <br>  
  
 
<br>
 
<br>
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<b>Flaws and Merits </b> <br>
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
Flaws:<br>
5 points - Strict Vegetarian<br>
+
5 - Strict Vegetarian<br>
 
3 - Greater Curse <br>
 
3 - Greater Curse <br>
 
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br>
 
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br>
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Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 
6 - Virtues to 4 for Temperance and Requital<br>
 
6 - Virtues to 4 for Temperance and Requital<br>
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
+
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
3 - Martial Arts to 5<br>
 
3 - Martial Arts to 5<br>
3 - Survival 5<br>
+
2 - Survival 5<br>
3 - Thrown 5<br>
+
2 - Thrown 5<br>
Sub: 16 <br>
+
Sub: 14 <br>
1 - MA Specialty - Chakram <br>
+
1 - Thrown Specialty - Chakrams +2<br>
3 - Athletics 2 to 5 <br>
+
2 - Athletics 2 to 4 <br>
 
1 - Sail 4 <br>
 
1 - Sail 4 <br>
 +
2 - Manse 4  <br>
 +
2 - Willpower +1 <br>
 +
1 - Connections (Guild) <br>
  
2 pts to spend...
+
Willpower: 9 <br>
Willpower: 8 <br>
 
 
Essence: 2 <br>
 
Essence: 2 <br>
Personal Essence = 2*2+8 = 12 <br>
+
Personal Essence = 2*2+9 = 13 <br>
Peripheral Essence = 2*6+8+11 = 31 <br>
+
Peripheral Essence = 2*6+9+11 - 10 attune = 22 <br>
 +
 
 +
<b>Combat </b> <br>
 +
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6 <br>
 +
DDV = 5+3+2(ess)+3(bracers)/2 = 7 <br>
 +
 
 +
Attacks:<br>
 +
<b>Centre Cannot Hold Chakrams: </b><br>
 +
Speed: 4 <br>
 +
Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)<br>
 +
Dmg: 7L + Str (May be modified by location in creation)<br>
 +
Rate: 4 <br>
 +
Range: 30 yards <br>
 +
 
 +
<b> Perfect Throwing Needles</b> <br>
 +
Speed: 5<br>
 +
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13 <br>
 +
Dmg: 3L + Str (Piercing) <br>
 +
Rate: 3 <br>
 +
Range: 15 yards <br>
 +
 
 +
<b>Fists </b> <br>
 +
Speed: 5 <br>
 +
Ac: 5+5+1(fist)+1(bracer)=12 <br>
 +
Dmg: 3b+str <br>
 +
Rate: 2 <br>
 +
 
  
 
Colleges: <br>
 
Colleges: <br>

Latest revision as of 15:38, 9 September 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3))

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2)
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 (Lunars +2) , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 Medicine 0

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Thought Swiping Distraction
Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate


Virtues (After BP):
Temperance 3(4)
Requital 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 7 limit is acquired

Backgrounds

1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
2(3) - Resources (1 free)
Artifacts:
2 - Starmetal Bracers (Attune: 4)
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams) Attune: 4
1 - Starmetal Breastplate (Attune:2)


Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
2 - Survival 5
2 - Thrown 5
Sub: 14
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
2 - Manse 4
2 - Willpower +1
1 - Connections (Guild)

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+11 - 10 attune = 22

Combat
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6
DDV = 5+3+2(ess)+3(bracers)/2 = 7

Attacks:
Centre Cannot Hold Chakrams:
Speed: 4
Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)
Dmg: 7L + Str (May be modified by location in creation)
Rate: 4
Range: 30 yards

Perfect Throwing Needles
Speed: 5
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13
Dmg: 3L + Str (Piercing)
Rate: 3
Range: 15 yards

Fists
Speed: 5
Ac: 5+5+1(fist)+1(bracer)=12
Dmg: 3b+str
Rate: 2


Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1