Szilard/HouserulesCharms

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house rules on charms

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minor charm tweaks and clarifications

In general, Power Combat changes apply except where otherwise specifically noted.

Blade of the Battle Maiden - For each individual use, dice added are limited to a character's Essence. With multiple uses within a scene, dice can be added up to a characters Dexterity + Martial Arts.

One Weapon, Two Blows is Supplemental, not Extra Action (though it acts like an Extra Action Charm in combos with damage adders).

Bulwark Stance has its duration extended to the character's next dice action or movement action, whichever comes first.

Thunderbolt Attack Prana does not supplement Archery attacks.

Leaping Tiger Attack does not supplement Archery or Thrown attacks.

Increasing Strength Exercise - The strength gained from this Charm does not count as natural strength for the purposes of other charms.

Understanding the Court - The charm is enacted once the period of observation is complete.


significant charm revisions

Other charms that I've written and/or edited are linked at Charms/Szilard. Some of these I use, some I haven't used yet, some are merely for my amusement. I did make some revisions to the Solar Sail and Ride trees, both of which I found were sorely in need of such things.

I am in the process of revising the entire Lunar Shapeshifting System.


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