StalkerofShadows/FlowingMagma

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A pipe dream I came up with after I purchased the Fair Folk fatsplat.
StalkerofShadows

Update: stats updated to 2nd edition for a cameo in a campaign.

Flowing Magma
Appearance
Height: 6”
Weight: 250lbs
Hair: Extremely bright red. He normally has his hair crew-cut to better fit his helm, but cannot resist keeping a long, flowing mustache.
Eyes: the entire pupil and colored portion of his eyes appear as smoldering coals. They ebb and flare chaotically, regardless of his mood.
Skin: a deep reddish-tan color.

Taller than his warrior kin, but not quite so graceful as an artisan, Flowing Magma is a powerfully-built man. He exercises constantly and is thickly muscled. He almost always wears his myrmidon carapace. When he isn’t, he usually wears heavy leather clothing that would provide some protection. The only decoration he allows himself are his mustache and military medals.

Concept: Bounty Hunter
Motivation: Protect the Mountain Folk

Intimacies

  • Chitter
  • (tba)

Strength: 7(8)
Dexterity: 5
Stamina: 7
Charisma: 5
Manipulation: 4
Appearance: 4
Perception: 5
Intelligence: 5
Wits: 6

Favored abilities:
Archery: 4
Dodge: 4
Melee: 3
Resistance: 3
Craft: 3

Other abilities:
Athletics: 2
Awareness: 2
Brawl: 1
Linguistics: 2 (Old Realm, Low Realm)
Presence: 1
Ride: 2
Socialize: 1
Stealth: 2
Survival: 2
Lore: 3
Occult: 1
Integrity: 4

Backgrounds
Artifacts: 5
Manse: 3 (Fire Dragon's Scale, socketed to Myrmidon Carapace)
Familiar: 5 (Chitter the giant mercury ant)

Willpower: 5
Essence: 3 (30 motes). 14 temporary, 16 committed
Compassion: 2
Temperance: 2
Conviction: 2
Valor: 4

Health:
-0x1
-1x3
-2x3
-4
incap

Charms:
Ox-Body Technique
Valor-Bolstering Meditation
Red Jade Transformation
Conviction-Bolstering Meditation
Battle Trance Focus
Five-Fold Embodiment of Red Jade

Merits and Flaws
Lucky (3pts)
Ambidextrous (1pt)
Nightmares (-3pts)
Unbidden Oracle (-1pt)

Combat

  • Soak:
    • Natural: 7B/3L. Immune to normal fires and soak of 6L versus magical fire
    • Myrmidon Carpace: 8B/8L, fatigue 1, mobility penalty 1
    • Total: 15B/11L
  • Attacks:
    • Telescoping Shock Pike:
      • Normal Use: speed 4, accuracy 10, damage 13P, defense +2, rate 2
      • On a mounted charge: base damage increases by 5L
    • Paired Dragon Sigh Wands: Accuracy 11, Damage 9L, rate 1, range 30
    • White Essence Grenade: 20B, knockdown at difficulty 3
  • Special: Wooden weapons striking Flowing Magma catch fire, while non-magical metal weapons grow extremely hot. The attacker must make a Willpower 3 save or drop the weapon. Not dropping the weapon results in 2 automatic lethal levels of damage, a stamina+endurance save halves this. Unarmed attacks, of course, draw the 2 health levels of damage automatically.
  • DDV: 6
  • PDV: 5
  • MDDV: 6
  • MPDV: 3