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  • ;[[FourWillowsWeeping/BrawlAndMartialArts]]: A way you could, in theory, differentiate the two. ...w.geocities.com/torchbearer_rpg/ My Website]: This is where I post my game-design stuff; I have a little Exalted page here too.
    10 KB (1,406 words) - 14:32, 25 October 2010
  • ...raft and have also learned two aspects: "glasswork" and "southern cultural design". You also have learned a focus in "southern-patterned glasswork". On a tes ...(see ''Wonders of the Lost Age'', pg. 7). No one knows it any more but, in theory, it's rating would define a limit on what level of artifacts could be made
    22 KB (3,746 words) - 02:58, 9 January 2011
  • The basic design idea is to tweak all skills until each one covers essentially the same "bre ...ht also take the form of broad regional styles, such as "northern cultural design" or "first age visual style".
    75 KB (11,696 words) - 03:06, 9 January 2011
  • It's probably worth laying out WORX design goals and approach here. Reasonable people can disagree reasonably with any In theory, even these lesser approximations have few limits on what they can accompli
    87 KB (14,610 words) - 15:31, 18 April 2011
  • ...s [[Lexicon/Ishkaja|Ishkaja]]. Additionally, some give him credit for the design of the abandoned underwater city of Aquaria. The city indeed displays much Some have advanced the inevitable theory that even Lord Nefhindi himself was not truly <b>himself</b> -- that he was
    4 KB (639 words) - 14:50, 8 June 2010
  • ...onger, armed, stealthy, etc. The enhancements are going to take a while to design."
    10 KB (1,535 words) - 17:05, 29 August 2010
  • ...rriding vision of this chapter peicemeal like that I'm offering a singular design document to guide the process. I of course expect it to change in subtle wa ...cyberpunk genre and basically concluded that it was a critique of Locke's theory of ecological selfhood. For those unfamiliar, Locke, the theoretician of pr
    25 KB (4,364 words) - 15:27, 8 June 2010
  • ...the Essence? Just wondering since this makes it 25 to 50 times faster (in theory). Not that I care all that much, but it's pretty nice. You figure a horse r ...c scope to do anything a DB can do. While both a DB and a Solar should, in theory, be able to move vast distances very quickly the Solar will be running, jum
    26 KB (4,527 words) - 16:09, 8 June 2010
  • The above theory fits with D&I's testimony. * Unleash the Death Machine! Some kind of killer robot of Allandra's design has/is about to become active. Only she knows how to turn it off.
    14 KB (2,394 words) - 16:28, 8 June 2010
  • ...or C for large project things, although a later, more indepth study of OO design uses Squeak- the only language without primatives *shudder*. There's also a theory course I can't comment on, not having taken it yet, but it's supposed to be
    6 KB (1,098 words) - 17:01, 8 June 2010
  • ...point is, why would the Maidens give their servants a power that could in theory negate the power of themselves? They remember how they did in the Primordia ...cal: the sutras (which provide a small cost break for SMA), the ability to design new SMA (not all that great, intrinsically - at Essence 7, you're already a
    111 KB (19,362 words) - 17:41, 8 June 2010
  • ...n observable principles and interactions of differing types of Essence. In theory, those with the correct understanding could see the Essence flows that make <b><i>STEP 1: RESEARCH OR DESIGN</b></i>
    7 KB (1,106 words) - 19:26, 8 June 2010
  • ...en that the plans are still on file with the Sidereal mentor), its default design calls for a commitment of 25m. ...ipse and Night". Honestly, since they're all separate effects, I could, in theory, actually ''use'' 5 level one slots, which can be bought for roughly one-ha
    11 KB (1,919 words) - 20:27, 8 June 2010
  • ...goal and or ability to play the games somehow wired in. After all, if you design a perfect android to help do your job, how long is it until that android ta ... Pretty nifty theory, all this said. I can only imagine the sheet Chaos the Great Contagion brou
    7 KB (1,343 words) - 20:57, 8 June 2010
  • ...unk</i>. Both make use of some unusual and visually interesting layout and design techniques. I think I like <i>Steampunk</i> better; it's less pretentious, ...e good; although I think the Sentinel design is silly, and the power-armor design is even sillier (no armor for the pilot!?), the big apocalyptic robot battl
    72 KB (12,481 words) - 21:04, 8 June 2010
  • [[JesseLowe/Monkey|Monkey]] . o O ( Really? My pet theory is that the engine uses up a lot of essence, more than a single exalt can u ...[IsawaBrian]]]: Consider writing meta-articles more often. Such as your MA design philosophy, Charm guidelines, etc.
    81 KB (13,410 words) - 21:52, 8 June 2010
  • ...ly depend on them, remain useful and worthwhile all the way to the top. In theory you can zoom right up to the top of the style while learning only a minimal ::Haha! Of course it's damaging to my thesis, but I'm not going to design a style that's not as good as it possibly can be and use that as an argumen
    56 KB (9,179 words) - 23:27, 8 June 2010
  • ...ey may be goaded into attacking. That is why the Eclipse castes who helped design this style created this charm. When faced by a demon or such that is trying .../exalted.xi.co.nz/wiki/wiki.pl?TheMyriadOfShades/CharmTheory Myriads Charm Theory]<br>
    21 KB (3,668 words) - 23:44, 8 June 2010
  • * then we have a large selection of other stuff: Tactics, Theory, Discussion, Canon.. ...m is too expensive? Make it 3 motes. If you want to publish charms of your design, that is probably better suited to your homepage elsewhere, as the nature o
    58 KB (10,295 words) - 00:54, 9 June 2010
  • *Rules/Standards for jutsu design<br> ...ents are better at things than others. Here is a list of those things. (In theory, any element can do any thing, just not as well as others can.)<br>
    2 KB (316 words) - 01:09, 9 June 2010
  • By the way, there's a game design purpose for all the Occult rolls in Sorcery. It's to prevent the Law of Mu ...shaping time and concentration are required, as you are applying a general theory to a specific instance. Rote memorization, seems much less cool to me. Any
    75 KB (13,044 words) - 01:46, 9 June 2010
  • ...aid above). My personal guess here would feed into the (slightly obvious) theory that's going around, that sorcery came from the Yozis rather than the gods. ...h. And again, thanks; I do appreciate the comments (don't worry about the theory).<br>~ [[Shataina]]
    40 KB (7,026 words) - 01:47, 9 June 2010
  • ...shouldn't be giving the player points -- it should be a less-than-optimal design option that's only taken because the builders simply don't have the experti :::Ah, the "thwart the minmaxers!" theory. Actually, "Exalted" isn't about point-balancing and eking out power for m
    23 KB (4,115 words) - 01:49, 9 June 2010
  • ...compartment hidden there. "Hey! The bulbous bow is an advanced hydromantic design!" ...stabbing at the one behind it to pin four tentacles into pairs. Or so the theory goes. And by the Sun, they're *HOT*.
    35 KB (6,411 words) - 01:57, 9 June 2010
  • ...ed only be Essence, making it less of a pain to use on a regular basis. In theory, with a tiny hearthstone, you can keep HPM up all of the time. There's no w ...nd totally speedbumps Lister-Swaying Argument, which I don't think is good design - [[Kraken]] ''voicing some concerns.''
    55 KB (9,599 words) - 02:32, 9 June 2010
  • ;[[TheGatesOfCreation/StuntTheory|Stunt Theory]]: ...hat befitted their power, and their Little Gods were integrated into their design and construction, requiring the deity's active co-operation in the full use
    19 KB (3,324 words) - 03:14, 9 June 2010
  • <i>That's the theory. </i> ...nt in the grand scheme of the Ultimate System then any other (at least, in theory). Instead when they were created each Goddess was given a Job. A particular
    54 KB (9,057 words) - 05:07, 29 January 2013
  • ..."I would assume not; I doubt the exposed roots were part of the original design, and thus removing them will be necessary rather than damaging. Needless to ...ackling with another mote of Essence, he tries to simulate the Manse's own design and temporarily fix its damaged currents.
    47 KB (8,398 words) - 04:18, 9 June 2010
  • ...r Crane Stance and Staff, but attack barehanded with a different style? In theory, for 2m, you can pop your weapon in and out like lightning... -- [[GregLink **My only concern is that in cannon Sidereal can not design their own charms. The can create new spells or MA charms but not charms for
    6 KB (956 words) - 04:20, 9 June 2010
  • ...or weapon design in <i>Exalted</i>, specifically in Power Combat. My basic design philosophy encompasses some of the following ideas:<br> == An Argument from Design? - Trithemius' Weapon Theory ==
    15 KB (2,580 words) - 04:22, 9 June 2010
  • ...tangental to your detailed proposal; if you want to spar over game design theory stuff, we should probably get a Discussion :) - [[DS]]
    9 KB (1,596 words) - 04:42, 9 June 2010
  • ...ing mechanic (Play from a Neph rulebook in the Borgstrom style) than is to design a new mechanic that both fits the flavor text and is well-balanced against ...do in a session. I belive both styles (crunchy and lite) are valid in both theory, and practice. With that being said I do prefer the less rules heavy more f
    37 KB (6,578 words) - 20:16, 12 June 2010
  • ..., and just (as you mention) have a giant furnace of sorts. As long as your design doesn't have any essence build-up, it won't explode, and you'll be good.</i ...and owner-annoyance) as destroying a proper cap would. Just an alternative theory."</i>
    16 KB (2,612 words) - 18:43, 7 September 2017
  • ...and owner-annoyance) as destroying a proper cap would. Just an alternative theory. -- [[GreenLantern]] ..., and just (as you mention) have a giant furnace of sorts. As long as your design doesn't have any essence build-up, it won't explode, and you'll be good. Th
    18 KB (2,896 words) - 10:05, 12 October 2010
  • The Infernals are not an ideal design. And they're carrying out a decidedly ''non-simple'' goal. And they're not : ''They're not an ideal design, no. That's another very important part of the myth-cycle of hell. Potent a
    39 KB (7,002 words) - 02:59, 1 November 2010
  • ...statted out, but it seems like an interesting sort of experiment in design theory. Partially, what sort of things does a creature of this magnitude do when i
    23 KB (3,966 words) - 22:05, 24 December 2010
  • == Design Goals == The second design principle is that this should be, eventually, a complete splat. That means
    27 KB (4,794 words) - 06:14, 4 April 2012
  • ...that Authochthon and/or Lytek explained to the Celestines exactly what the design was and how it works, and they may in turn have passed that knowledge on to ...prefer to choose the first method. It is much more difficult, but can (in theory) be done in secret, without drawing the immediate attention of - or pledgin
    13 KB (2,345 words) - 01:53, 11 May 2015
  • ...sus Alchemicals are bodily akin to Warstriders. For an Essence 6 Colossus, design a Common or Scout Warstrider to serve as her body. Soak bonus and Mobility ...al Alchemicals, and all have Essence Minimums of 6 or 7. While they can in theory be installed by Eclipse Solars or others who can learn Alchemical charms, t
    29 KB (4,717 words) - 09:06, 5 January 2018
  • Wyr'palja authored a series of books containing equal parts theory and practice, starting from nothing and guiding the reader into the art of ...possible through these charms. No one has yet managed to figure out how to design charms for the last two circles, but the three charms that are known appear
    59 KB (9,639 words) - 22:48, 2 November 2015