Difference between revisions of "SolarLinguistics/BogMod"

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(*Universal translators? Hah!)
 
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<b>Heart-of-Creation Dialogue</b><br>
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<b>Cross World Dialogues</b><br>
<b>Cost:</b> 5m; <b>Mins:</b> Linguistics 5, Essence 4; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 5m; <b>Mins:</b> Linguistics 5, Essence 3; <b>Type:</b> Reflexive<br>
<b>Keywords:</b> Obvious<br>
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<b>Keywords:</b> Training<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Excellent Emissary's Tongue
 
<b>Prerequisite Charms:</b> Excellent Emissary's Tongue
  
Rather then try to figure out another's language the Solar draws upon the ancient principals by which the Primordials ordered Creation and lets them speak the defining language of the world, Old RealmThe character's caste mark flares to life on their brow and his words are understood by all as if he were speaking Old Realm and their words in his presence are heard and understood by all as Old Realm.
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It is the gift of the Lawgivers that language is not a barrier to cooperation and communication.  Even as a Solar provides these gifts to let people come together they give them purpose and direction so wise are the Lawgivers.  Those in the Solar's presence while this charm is active understand any language they hear spoken or read.  Additionally the Solar using this charm can name an Intimacy that all those affected by this charm treat as if they possessed it for purposes of social combat.
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At Essence 4 the charm's duration extends to Indefinite and the Solar can instead choose a placeAs an Obvious effect the Solar's mark appears in some prominent place extending its benefits to those there without the Solar needing to be present.  Anyone who hears a language spoken they can not normally understand can as a training effect learn it so long as they are not in experience debt.  In this way a Solar brings the gift of understanding to people even when he has moved on.
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<b>Mastered Language Inflection</b><br>
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<b>Cost:</b> 3m; <b>Mins:</b> Linguistics 5, Essence 4; <b>Type:</b> Reflexive<br>
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<b>Keywords:</b> <br>
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<b>Duration:</b> One scene<br>
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<b>Prerequisite Charms:</b> Excellent Emissary's Tongue
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== Comments ==
 
== Comments ==

Revision as of 21:14, 10 January 2012

Back to Charms
Back to BogMod


Cross World Dialogues
Cost: 5m; Mins: Linguistics 5, Essence 3; Type: Reflexive
Keywords: Training
Duration: One scene
Prerequisite Charms: Excellent Emissary's Tongue

It is the gift of the Lawgivers that language is not a barrier to cooperation and communication. Even as a Solar provides these gifts to let people come together they give them purpose and direction so wise are the Lawgivers. Those in the Solar's presence while this charm is active understand any language they hear spoken or read. Additionally the Solar using this charm can name an Intimacy that all those affected by this charm treat as if they possessed it for purposes of social combat.

At Essence 4 the charm's duration extends to Indefinite and the Solar can instead choose a place. As an Obvious effect the Solar's mark appears in some prominent place extending its benefits to those there without the Solar needing to be present. Anyone who hears a language spoken they can not normally understand can as a training effect learn it so long as they are not in experience debt. In this way a Solar brings the gift of understanding to people even when he has moved on.


Mastered Language Inflection
Cost: 3m; Mins: Linguistics 5, Essence 4; Type: Reflexive
Keywords:
Duration: One scene
Prerequisite Charms: Excellent Emissary's Tongue


Comments