Difference between revisions of "SolarDodge/Capric"

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(* comments)
m (most of these charms sucked)
 
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'''''Wave Refraction Technique'''''
 
'''Cost:'''--; '''Mins:''' Dodge 4, Essence 2; '''Type:'''Permanent
 
'''Keywords:''' none
 
'''Duration:''' Instant
 
'''Prerequisite Charms:''' Shadow Over Water
 
:This Charm allows the character to prepare a single invocation of Shadow Over Water in advance.  This charm functions similarly to Protection of Celestial Bliss (2e core pg194).  At essence 3 the character may prepare (Dodge) invocations of Shadow Over Water; at essence 4 the character may prepare unlimited invocations.
 
 
'''''Noon Shadow Viligance'''''
 
'''Cost:'''--; '''Mins:''' Dodge 4, Essence 2; '''Type:'''Permanent
 
'''Keywords:''' none
 
'''Duration:''' Instant
 
'''Prerequisite Charms:''' Reflex Sidestep Technique
 
:This Charm allows the character to prepare a single invocation of Reflex Sidestep Technique in advance.  This charm functions similarly to Protection of Celestial Bliss (2e core pg194).  At essence 3 the character may prepare (Dodge) invocations of Reflex Sidestep Technique; at essence 4 the character may prepare unlimited invocations.
 
 
'''''Unreachable Target Style'''''
 
'''Cost:'''--; '''Mins:''' Dodge 5, Essence 3; '''Type:'''Permanent
 
'''Keywords:''' none
 
'''Duration:''' Instant
 
'''Prerequisite Charms:''' Leaping Dodge Method
 
:This Charm allows the character to prepare a single invocation of Leaping Dodge Method in advance.  This charm functions similarly to Protection of Celestial Bliss (2e core pg194).  At essence 3 the character may prepare (Dodge) invocations of Leaping Dodge Method. At essence 4 the cost of Leaping Dodge Method is reduced to 2m.
 
 
'''''Inviolate Phantom Technique'''''
 
'''Cost:'''--; '''Mins:''' Dodge 5, Essence 5; '''Type:'''Permanent
 
'''Keywords:''' none
 
'''Duration:''' Instant
 
'''Prerequisite Charms:''' Seven Shadow Evasion
 
:This Charm allows the character to prepare a single invocation of Seven Shadow Evasion in advance.  This charm functions similarly to Protection of Celestial Bliss (2e core pg194).  At essence 6 the character may prepare (Dodge) invocations of Seven Shadow Evasion, and the cost of that charm is reduced to 2m.
 
 
 
  '''''Water Body Style'''''
 
  '''''Water Body Style'''''
 
  '''Cost:'''--; '''Mins:''' Dodge 5, Essence 3; '''Type:'''Permanent
 
  '''Cost:'''--; '''Mins:''' Dodge 5, Essence 3; '''Type:'''Permanent
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:Only one of these effects may be given to a single invocation of Shadow Over Water.  Characters may purchase additional techniques at the cost of 1 bonus point or 2xp, and other similar techniques may be added.  Training time for new technique is the same as the initial charm training time.
 
:Only one of these effects may be given to a single invocation of Shadow Over Water.  Characters may purchase additional techniques at the cost of 1 bonus point or 2xp, and other similar techniques may be added.  Training time for new technique is the same as the initial charm training time.
 
== Comments ==
 
Noon Shadow Vigilance may be somewhat overpowered at ess 4+ with the way you currently have it written.  If the character may prepare unlimited copies of Reflex Sidestep Technique then they have no reason not to simply prepare another one every time their personal essence is full.
 

Latest revision as of 01:49, 11 March 2008

Water Body Style
Cost:--; Mins: Dodge 5, Essence 3; Type:Permanent
Keywords: counterattack (step 9)
Duration: Instant
Prerequisite Charms: Flow Like Blood
The Solar evades uncannily, forcing attackers into disadvantagous positions as they attempt to strike him. While Flow Like Blood is active, this charm grants the charm Shadow Over Water a retaliation effect, resolved in step 9 of the attack. Choose one of the following effects:
    • Flowing Current Pull: Spending an additional mote causes a melee-range attacker to move (dodge) yards in a direction of the Solar defender's choice. This distance may be increased with excellenices. If the attacker does not have sufficient reflexive movment left in the tick, he must roll for knockdown at internal penalty equal do the number of required yards of movement not taken.
    • Twisting Current Extension: Spending an additional mote causes a melee-range attack to grant an additional -1 DV penalty to the attacker. This effect stacks.
    • Churning Current Reversal: Spending an additional mote causes melee-range attacker to be momentarily confused, stunning (2e core pg 153) him. This confusion also allows other characters to attempt to re-establish surprise against the target even if stealth would not normally be possible.
Only one of these effects may be given to a single invocation of Shadow Over Water. Characters may purchase additional techniques at the cost of 1 bonus point or 2xp, and other similar techniques may be added. Training time for new technique is the same as the initial charm training time.